
World War is a special mode where War Thunder squadrons go into battle to fight for world domination. Every action by every player – capturing a point in battle or destroying an opponent in a duel, every team victory or loss – will affect the situation on the World War map. Welcome to the live, constantly changing map of this global confrontation!
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Every player starts World War mode by selecting an Operation – a theatre of military operations on the global map. Operations in World War mode are based on real-world military operations from the Second World War. |
This is where squadrons have the chance to replay the most significant historical battles of the period and even alter the outcome. Each operation has strictly defined victory conditions for each side. Each side’s forces are divided into armies, which move across the strategic map, attacking the opponent and holding strategically important positions known as sectors. Victory in any operation depends on the concentrated efforts of the soldiers in the fights and the leaders in the strategic command.
Let’s take a closer look at each stage in World War mode.
Global map
Every player in War Thunder can get to the World War global map directly from their hangar. The map is an interactive globe with current military operations marked on it. All operations are divided by theatres, and each theatre can have several operations in progress at any given time. Click on a point on the globe to find out which game nations are participating in the corresponding operation. The full list of operations is displayed on the right – pick the one you want and head into battle!
Operation
Operations are a new feature for War Thunder that essentially offer a real-time strategy experience, a game within the game. This is where commanders move their armies across the map, planning offensives, organizing their defense, and managing their resources and reinforcements. In each operation, the opposing sides are divided into groups of armies, and each group is at the disposal of a specific regiment. The regiment leadership has various forces under their command – ground, air, artillery, and reinforcements.
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The commanders of army groups have a broad arsenal of tactical capabilities for controlling their forces on the operations map: encircling the opponent and reinforcing their own forces, air assaults on the opposing forces, artillery strikes, and calling for and managing reinforcements. |
By moving their forces across the operation map, capturing enemy sectors, and protecting their own, commanders try to complete the operation objectives – the list of conditions each side must fulfill to achieve victory. These conditions may include capturing enemy sectors, defending your own territory, outnumbering the enemy in sectors, etc.
The forces controlled by the army group commanders have a range of abilities that you must bear in mind in order to manage them effectively. First and foremost, each army has a predetermined number of vehicles, which you can see in the army’s pop-up hint. The type of vehicles is very important – this determines how fast your army moves, as well as specific special abilities, such as fortifying defenses to protect a sector, for example. If an army loses all of its vehicles in battle, the army is eliminated.
The battle begins when the forces of two opposing sides meet, and players can use their army’s vehicles to try to meet the mission objectives.
Battle
Battles in World War mode reflect the circumstances under which the armies clash – for example, an air raid, an assault on an entrenched army, etc. This is why we added several unique mission types to World War mode. In Convoy missions, players have to defend a column of AI vehicles against the opposing team, which can attack the convoy using air or ground forces. Defense missions are tank battles where one team must defend a strategic point against the enemy. In Anti-Air Defense missions, the aircraft of one team must bomb the fortifications of the other team, which must repel the raid using anti-air guns. Cover missions are bomber escort missions. Collision Course missions are like Cover missions, but with bombers on both sides. Air Supremacy missions will be familiar to War Thunder old-timers – air battles with a restricted capture zone.
Battles take place in a common mode – RB with markers. We made this decision because, logically, there can only be one world war happening at any one time, and so there should be only one mode available. Enemy vehicle markers aren’t visible across the entire map, but the detect-enemy function is higher than in classic RBs.
One of the most obvious differences in World War mode is its unique respawn system, which we have already tested a few times in Events. Each side has several types of vehicles, and the number and types of vehicles are determined by each army’s current resources. Players on each side are randomly assigned vehicles from the battle-specific selection, but only the types and quantities that the army has in possession for the current battle.
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The results of each battle directly influence the course of the operation. Every vehicle lost in battle is deducted from the army’s forces, and defeat in battle may result in the army retreating or even getting captured. |
Make use of strategic opportunities on the operation map to gain the upper hand in battles, reduce your opponent’s numbers with each vehicle you destroy, and drive back the enemy with each victory – the outcome of some of the most important operations in the Second World War now depends on you!
The start of the “World War” mode we will announce separately. Follow the news!
The War Thunder Team
Comments (297)
If you are in a squadron that's small or not very active how will it work?
You will get steam rolled and be fodder for the larger squads who will have all the premium tanks.
Ewwww Markers, thats terrible and disgusting choice for gameplay. yes i get arcade players need them but why ruin mode that should be a step up for more competent gameplay over casual MM?
This so much, especially since it's for squadrons only.
You kidding?! You could've done smth completly new, mayby a combination of RB abd SB mode. Cockpit view only, but no stalls, and no realistic gun sight, but your gun sight is on the commanders cupola....and you went for RB with MARKERS? You killed it before it even started.
Infantry ?
Wait, is it only for squadrons? I've been in the game for about a year now, and it felt like forever that I was waiting for World War mode to be released. But I'm not in a squadron, so now I can't even play. Gaijin, you've listened to us about adding bigger ships to naval forces, you've added bomber cockpits and the Italian aircraft tree, but I'm begging you guys, please let this be available to all players. I'm sure many others will agree with me.
I really like how you state multiple times "Every Player in War Thunder can", and then completely alienate Every Player in War Thunder. Nobody really gets to play how they want to play. AB players get their skilless magical markers, but no aim assist. While RB and SB players are made to play with the markers. And then on top of that, you have to be in a squad.
I'lll join a squad, no problem. But say, if I'm the only player in the squad that is online or that wants to play World War Mode at the time, Will I be able to join the battle without my squad mates?¿
Only for squadrons.... wow. just wow. after all those years. Why just not join random squadrons of your faction? so basically 2500 ge just to play this mode? (for full squadron with all those things, you know what i mean) with markers? thanks but i will stick with normal RB / SB..... still, good job and thanks for the effort... i guess some people appreciate it...