- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
World War is a special mode where War Thunder squadrons go into battle to fight for world domination. Every action by every player – capturing a point in battle or destroying an opponent in a duel, every team victory or loss – will affect the situation on the World War map. Welcome to the live, constantly changing map of this global confrontation!
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Every player starts World War mode by selecting an Operation – a theatre of military operations on the global map. Operations in World War mode are based on real-world military operations from the Second World War. |
This is where squadrons have the chance to replay the most significant historical battles of the period and even alter the outcome. Each operation has strictly defined victory conditions for each side. Each side’s forces are divided into armies, which move across the strategic map, attacking the opponent and holding strategically important positions known as sectors. Victory in any operation depends on the concentrated efforts of the soldiers in the fights and the leaders in the strategic command.
Let’s take a closer look at each stage in World War mode.
Global map
Every player in War Thunder can get to the World War global map directly from their hangar. The map is an interactive globe with current military operations marked on it. All operations are divided by theatres, and each theatre can have several operations in progress at any given time. Click on a point on the globe to find out which game nations are participating in the corresponding operation. The full list of operations is displayed on the right – pick the one you want and head into battle!
Operation
Operations are a new feature for War Thunder that essentially offer a real-time strategy experience, a game within the game. This is where commanders move their armies across the map, planning offensives, organizing their defense, and managing their resources and reinforcements. In each operation, the opposing sides are divided into groups of armies, and each group is at the disposal of a specific regiment. The regiment leadership has various forces under their command – ground, air, artillery, and reinforcements.
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The commanders of army groups have a broad arsenal of tactical capabilities for controlling their forces on the operations map: encircling the opponent and reinforcing their own forces, air assaults on the opposing forces, artillery strikes, and calling for and managing reinforcements. |
By moving their forces across the operation map, capturing enemy sectors, and protecting their own, commanders try to complete the operation objectives – the list of conditions each side must fulfill to achieve victory. These conditions may include capturing enemy sectors, defending your own territory, outnumbering the enemy in sectors, etc.
The forces controlled by the army group commanders have a range of abilities that you must bear in mind in order to manage them effectively. First and foremost, each army has a predetermined number of vehicles, which you can see in the army’s pop-up hint. The type of vehicles is very important – this determines how fast your army moves, as well as specific special abilities, such as fortifying defenses to protect a sector, for example. If an army loses all of its vehicles in battle, the army is eliminated.
The battle begins when the forces of two opposing sides meet, and players can use their army’s vehicles to try to meet the mission objectives.
Battle
Battles in World War mode reflect the circumstances under which the armies clash – for example, an air raid, an assault on an entrenched army, etc. This is why we added several unique mission types to World War mode. In Convoy missions, players have to defend a column of AI vehicles against the opposing team, which can attack the convoy using air or ground forces. Defense missions are tank battles where one team must defend a strategic point against the enemy. In Anti-Air Defense missions, the aircraft of one team must bomb the fortifications of the other team, which must repel the raid using anti-air guns. Cover missions are bomber escort missions. Collision Course missions are like Cover missions, but with bombers on both sides. Air Supremacy missions will be familiar to War Thunder old-timers – air battles with a restricted capture zone.
Battles take place in a common mode – RB with markers. We made this decision because, logically, there can only be one world war happening at any one time, and so there should be only one mode available. Enemy vehicle markers aren’t visible across the entire map, but the detect-enemy function is higher than in classic RBs.
One of the most obvious differences in World War mode is its unique respawn system, which we have already tested a few times in Events. Each side has several types of vehicles, and the number and types of vehicles are determined by each army’s current resources. Players on each side are randomly assigned vehicles from the battle-specific selection, but only the types and quantities that the army has in possession for the current battle.
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The results of each battle directly influence the course of the operation. Every vehicle lost in battle is deducted from the army’s forces, and defeat in battle may result in the army retreating or even getting captured. |
Make use of strategic opportunities on the operation map to gain the upper hand in battles, reduce your opponent’s numbers with each vehicle you destroy, and drive back the enemy with each victory – the outcome of some of the most important operations in the Second World War now depends on you!
The start of the “World War” mode we will announce separately. Follow the news!
The War Thunder Team
Comments (294)
"Battles take place in a common mode – RB with markers." Goddamnit. Markers RB is ***awful***. People rightfully complained about markers in standard RB until they were removed, why do they think it's a good idea to bring them back? You can all stay hyped if you want, but as interesting as all that was to read, my hype levels dropped to zero upon reading that. It's all back to "shoot-the-red-nametag-through-300-bushes RB", otherwise known as Diet Arcade. Screw that
There still are markers in air rb but not tank.
I'm not entirely sure what you are talking about, but i presume it's only about tank gameplay. And i do have high doubts of them implementing markers into tank gameplay (if the community was so extremely against it), and i'm sure they are talking about Air RB battles, not Ground RB battles. Although i'm not so sure about Ground RB air battles, since currently, there are no markers for air vs air targets.
I know this couldn't have been simulator with the minimal amount of people who play it... I'll have to keep going to squadron events for that, but RB with markers? surely no markers would be better, as in random battles. Especially in the air, or it's just arcade without stupid physics. This looks like it could be a great mode, introducing some really interesting co-op objective based missions, bombing etc, which I've always wanted from WT. But for the sake of skilled play, please no markers.
How you can know what will be better if you do not know how it will look like?
Stona_WT, just keep markers to air to air combat
so...its clan wars. I'm no longer interested since its squadron only
epic fail
Squadron Only :( Damn Lost Interest Agreed FAIL, Unless I am Reading this wrong
>mfw when world war mode isn't greyed out in menu anymore (づ◔ ͜ʖ◔)づ
Well, I read the article and though, "hmmm, looks interesting". Then re-read it and saw that it was for squadrons only and immediately lost interest.
sad, and i got to say, if there are allowed non squad players, and there are as many of them as sqd members , then if they don't like working together they should just not be allowed to participate together, if they do like working together it doesn't matter which demograph is the majority
lyrillvempos1327, What?
Trailer came out in 2012 now its in development. GG Gaijub
Want quality? be patient
It's BEEN in development, they're announcing it now at time when it's (probably) not far off.
So how will smaller squadrons fare? I wonder how it is gonna work out between the squadrons with only 10 friends vs those of 150 try-hards
They are going to get roasted.
Slatern_, And whats with players, that arent in a squadron? Ist there a chance for them to participate?
So you call this a 'WORLD WAR' then deny it to most of the community through squadron guidelines. I don't want to have to join a squadron to play this mode when it's name clearly shows it should be for everyone, and not for the few.
HEAR HEAR
HEAR HEAR
Slightly concerned. Will ground forces have markers too then?
While I like RB GF without markers, tanks were not that well hidden all the time. In war, you have infantry that spot tanks long before they spot each other.
NachoFoot, Yup. And then those infantrymen went up to the enemy tank and attached a bright neon sign to the top of the turret and turned it on so everyone could see it through brush and forest. Good times.
Will people who are not part of a squadron be able to participate?
Nope.
Stona_WT, That is very sad. I hope, that there will be a time when even this people be able to participate
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