System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
Attention! Outdated news format. Content may not display correctly.
Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Of course, kerosene is difficult to set fire to, particularly at a height, but an engine fire is still fully possible for jet aircraft. Both the engine and the fuel tanks can catch fire on jet aircraft.
The logic of bomb release in the game, when several mount points are present, works like this: first from the outer pylons, then from the central pylons. Often, it’s actually the larger-caliber bombs that are dropped first. There aren’t so many mounting options for different-caliber bombs in the game or opportunities to provide for a choice of bomb selection – so we have no plans for it in the near future.
We’re constantly working to improve the damage model both for tanks and aircraft. We may in the future make visual damage for the two fuselage structures. In the near future, to solve the problem of the central section, we’re going to somewhat improve the Damage Model for such aircraft, so that the destruction of this wing section also counts as a shootdown.
They aren’t in our near-future plans.
Yes, we periodically update and expand the options to mount weaponry on various types of aircraft. Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles. Specifically with regard to jet-powered shells. We also plan to add the Soviet 82 mm and 132 mm armor-piercing RBS-82/132 shells, which will allow the early-series ILs to take on armored vehicles.
Ground vehicles
ATGM carriers already have their own niche in battles, with their own unique gameplay. Also, at a distance of 300 meters, it’s safe to say that most of them already have limited missile control. Because of the narrow field of view of the sight, and thanks to the missile’s flight speed, correcting its flight in under 1 second is extremely difficult. This means that unless you aimed right at the enemy’s silhouette, you probably won’t have the ability to turn the missile in time at that distance. I.e. at that distance, there’s no difference in whether the missile is guided or not.
It isn’t off the table.
No, we don’t currently have such a vehicle in our plans.
Misc
The game has noises for shells that fly past – both on airplanes and in tanks.
No, we don’t plan to implement a terminal velocity of sound effect propagation. In a game in which the player constantly sees explosions and shots at a distance, for which a difference in the speed of sound effect propagation would be noticeable, this would cause a feeling of discomfort due to the difference between visual and auditory output and wouldn’t provide adequate feedback.
The War Thunder Team
Read more:
Comments (108)
I would like to ask question When is the Churchill Mk 1 coming to War Thunder?
"The game has noises for shells that fly past – both on airplanes and in tanks." But like, where? I never hear these in game ;_;
We didn't ask for more armor-piercing rockets on the il-2, we asked to give the F-82 a fair rocket payload, and you gave no kind of answer to the actual question!!!
I beg you, answer me if you can PLEASE rework the boosts in the game? Make them slightly less rewarding but based on time instead of games... Finally getting your 300% booster and joining a game to have the worst match in history (of course!) and/or just die really quickly due to WHATEVER feels like the equivalent of getting a heart attack. This happens countless times and to many players... we're sick of losing our sanity. Please fix...
is the sherman firefly going to get its APDS round?,currently there are vehicles further up the tree with the same gun that do have apds.
" Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles. Specifically with regard to jet-powered shells" It ain't often you manage to put a large smile on my face as a guy who mostly use Japan vehicles in game, but here you did, curious and impatient to see more about this.
1. will the rewards for Ground Forces be adjusted? Air-Rewards are far superior.... 2. "we believe that kamikaze like tactics should not be encouraged" - does that mean GF AB plane-crashes WILL finally get punished with repair-cost? that would be awesome and a good step towards balancing! (as stated in The Shooting Range #27)
Nice! Could we expect the dolly for the 163 ever? not the most important thing but i'm curious if we'll ever get to take off in the komet
As you can imagine, it would require Devolvement of new mechanics just for the 163... Devs have never developed things falling off aircraft on purpose before ^^ So you are very welcome to make a suggestion with all the technicalities and specs of the dolly, how why it would fall off the machine on take off.... so if you or someone else has all the data/manuals for such a thing, make a detailed suggestion for it
Pacifica, "things falling off aircraft on purpose before" apart from bombs, rockets ect, but not quite the same thing, but maybe could be developed along the lines of how the bombs work
Ever think about adding an AB or RB mode exclusive to Joystick users? I understand the demand for keyboard and mouse users, however, it is ridiculously more easy for them to kill the joystick/throttle/rudder (hotas) users. While Simulation mode if fun, takes a bit of time to get to the thick of it. AB/RB with only hotas would be a blast. Thank you
I feel that terminal velocity of sound effect could maybe be an option if it were to be put in. This way people who don't play well with it can turn it off and people who don't mind it can use it and have amazing sound effects. Just a thought.
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