System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
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Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Of course, kerosene is difficult to set fire to, particularly at a height, but an engine fire is still fully possible for jet aircraft. Both the engine and the fuel tanks can catch fire on jet aircraft.
The logic of bomb release in the game, when several mount points are present, works like this: first from the outer pylons, then from the central pylons. Often, it’s actually the larger-caliber bombs that are dropped first. There aren’t so many mounting options for different-caliber bombs in the game or opportunities to provide for a choice of bomb selection – so we have no plans for it in the near future.
We’re constantly working to improve the damage model both for tanks and aircraft. We may in the future make visual damage for the two fuselage structures. In the near future, to solve the problem of the central section, we’re going to somewhat improve the Damage Model for such aircraft, so that the destruction of this wing section also counts as a shootdown.
They aren’t in our near-future plans.
Yes, we periodically update and expand the options to mount weaponry on various types of aircraft. Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles. Specifically with regard to jet-powered shells. We also plan to add the Soviet 82 mm and 132 mm armor-piercing RBS-82/132 shells, which will allow the early-series ILs to take on armored vehicles.
Ground vehicles
ATGM carriers already have their own niche in battles, with their own unique gameplay. Also, at a distance of 300 meters, it’s safe to say that most of them already have limited missile control. Because of the narrow field of view of the sight, and thanks to the missile’s flight speed, correcting its flight in under 1 second is extremely difficult. This means that unless you aimed right at the enemy’s silhouette, you probably won’t have the ability to turn the missile in time at that distance. I.e. at that distance, there’s no difference in whether the missile is guided or not.
It isn’t off the table.
No, we don’t currently have such a vehicle in our plans.
Misc
The game has noises for shells that fly past – both on airplanes and in tanks.
No, we don’t plan to implement a terminal velocity of sound effect propagation. In a game in which the player constantly sees explosions and shots at a distance, for which a difference in the speed of sound effect propagation would be noticeable, this would cause a feeling of discomfort due to the difference between visual and auditory output and wouldn’t provide adequate feedback.
The War Thunder Team
Read more:
Comments (108)
The question "Also, a ricochet only makes a hit noise, you can’t hear the whistle of the shell." wasn't answered at all, only the other part of the question regarding shells flying past the tank was touched upon. Could we please have an answer for this part as well? Thanks.
Hey Gajin do you plan or maybe consider adding the Yak 25 or 32 these are very cool aircraft i haven't looked at the time of these aircraft but i think they would fit into Warthunder very well.
"Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles." This little excerpt has me very excited. Could it be many of the Japanese aircraft are FINALLY getting their missing bomb loads? I sure hope so! :D
Is there a plan to add the German Ta jet ? It is known that it had two prototypes built and both americans and russians got one, improved it and made their variants. But we want the real thing if you can find any data available for it for you to add it.
Will the crew bug in the ISU-122/ISU-152 ever be fixed? It's the reason why you rarely see anyone playing these SPGs.
Is there the possibility for Gaijin to add the Deathmatch for AB, RB and SB with like unlimited spawn and the first player to achive 20 kills won the match ?:)
will increase ammunition for same aircraft like the yak9t and spitfire mk xvi
Me 262 I hate to admit had a propensity to catch fire for a jet, probably because of low quality materials used, this is how and why the legendary walter nowotny died because of a fire in his 262.
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