System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range Ep.14
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You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder.
In this episode…
In this episode:
- A heavyweight flak: what happens when Germans combine a heavy half-track and an 88 mm cannon;
- The Kikka... or the story about that time when the Japanese were better at engineering than their German counterparts;
- Hotline: the developers answer questions that you’ve left in the comments!
- But first, let’s start with…..
- A guide to some typical situations in the air-to-air combat.
The War Thunder Team
Read more:
Comments (31)
are you planning to add time fuseses to the shells from the 8.8cm Flak cannon?
As far as I know we do not have such plans. This vehicle was used as TD. Rate of fire is to low to use it as proper AAA vehicle even with time fuse shells.
Stona_WT, except for the fact that the vehicle was never actually used as a TD. I did research, and made a forum thread about it. It was assigned to the Heeres-Flak-Abteilung 304 for anti aircraft duties mostly serving in italy. THERE IS NO EVIDENCE OF THIS VEHICLE FIRING A SINGLE SHELL AGAINST A GROUND VEHICLE
Good episode. First one i really injoyed.
Shit, the CBT must come really soon™ that you say "captains" :D
Are their gonna be Japanese based maps like Okinawa or Iwo Jima possibly when you add Japanese Ground Forces?
Where is the Sd.Kfz 251/22 and armoured cars!?
https://forum.warthunder.com/index.php?/topic/318876-make-newest-national-roundels-159-unlockable-instead-of-34ge-only34/ fix that ^
Any chance you could add an option to close the cage on the Aufklärungspanzer 38(t) / Sd.Kfz. 140/1. I love playing this tank, but in Simulator combat, the cage gets in the way and greatly hinders visibility. It is also very distracting, and makes it much easier to be spotted.
For those long distance head on shots, it's important to note that it really only works on planes with center mounted guns. Unless you set your convergence at like 900 meters. If you have an aircraft with wing mounted guns, aim above and to one side, at least one bank of guns will strike home.
Will you add mainland Japan maps (like Tokyo or Osaka) to the game soon?
Very unlikely. In World War II we never invaded the mainland. Unless Gaijin makes an Alt. History setting where they did, I don't think they will add it.
Good episode...didn't know those things about the kikka. i have only one comment : when you were on about how we'd be cross if you spend time on anims rather than on boats, Japantanks and "that bomber" you forgot the Italian tech tree :P
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