- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The participants of the upcoming naval battles closed beta will be called the "Knights of the Sea". Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, this so-called "small" naval contingent served in all oceanic theatres of the World War II era.
"The high level of realism is one of the key design features of War Thunder. Vehicles are as close to their real life counterparts as possible. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent. Our internal testing showed that battles with large battleships would be too long and boring, or required design changes that made ships entirely unrealistic. For this reason, we are focusing on fast attack-based craft, which are rarely reproduced in games. Ships, that are more suitable for the formula of our game. These fast, agile and dangerous “Knights of the Sea” are worthy contenders for aircraft and tanks on the ground" - says Kirill Yudintsev, Creative Director of Gaijin Entertainment.
All nations will have Naval research trees and different ships from each nation will be revealed at this year's Gamescom, taking place from August 17th to August 21st. Testing will take place on the main game server during specific hours. Dev testing team, other invited players and those who purchase one of two packs with unique craft, will be able to join the closed beta testing as soon as the testing phase begins later this year. The first Naval Pack includes the Soviet Project 1124 Armored River Boat with the unguided rocket launcher, the legendary Katyusha. The second pack includes the famous American PT-109, a motor torpedo boat on which the future US President John F. Kennedy commanded and performed acts of wartime heroism. Both motorboats will be available at the start of the closed beta testing as will other nations vessels.
Naval Pack John F. Kennedy’s PT-109 | Naval Pack Project 1124 |
The first to take part in the naval battles of War Thunder will be the visitors of Gamescom 2016, which takes place this year from August 17th to August 21st. In the game booth in Hall 6, Gaijin Entertainment has organized a special closed area, where guests can try their hand as captains of attack boats. For those unable to visit the exhibition, there will be a special video broadcast on the official Twitch channel and new devblog updates each day, where developers of the game will talk about the latest addition, present ships of different nations and run giveaways of access for the closed beta test for the viewers.
More details - from Monday. Follow the news!
Click here to submit your questions to the developers,
and be sure to keep an eye out for the answers next week!
Don't forget to check FAQ :
Due to dynamic nature of development the War Thunder, some information in this FAQ can be outdated. For more recent information related to Navy part of the game, please check the latest news and devblogs!
Question: When is the closed test due to begin?
Closed testing of naval battles will begin this year.
Question: How can you get into the closed beta?
Closed Beta Testing will involve invited guests, as well as the owners of the two sets with unique boats, which are already available for pre-order in the Gaijin.Store. To learn how to get into the closed test team, we will update later.
Question: When will the open test start?
Open testing is planned for 2017.
Question: Which nations will receive naval branch?
Every major nation will receive all 5 ranks of ships.
Question: Will larger ships (cruisers, battleships, aircraft carriers) be available for player control? If not - why do we need torpedos?
Larger vessels, while not available for control by players, but will be presented under the control of AI in some game modes. One of the main tasks of combat torpedo boats will be the destruction of larger ships. Player-controlled destroyers and other large ships may appear later, in other gamemodes, it will be decided based on results of closed beta.
Question: How will the vessels be researched?
Just as with aircraft and ground vehicles. In battles you may earn research points which will open new ships in the selected branch of the nation, as well as modules on the vehicles which were used in combat.
Question: The ships will be managed by the same crews, who now have the players? In other words, for existing crews will add a third specialization ship?
Yes, but only after the onset of the research branches.
Question: Will there be special locations for the vehicles?
Of course, sea battles will involve some new locations. In War Thunder, major maritime theatres of WWII will be represented: Pacific, Atlantic and Arctic oceans, as well as the Mediterranean. All the new maps will feature the new 3d water effects created using NVIDIA Waveworks technology.
Question: When will the CBT nation lineups be published?
After Gamescom. But on Gamescom you will be able to check ships from each nation.
Comments (563)
Further clarification on development with Capital ships. https://forum.warthunder.com/index.php?/topic/326775-large-ship-naval-battles-some-clarification/&page=1
Player queue times? that's what your worried about, why you won't include capital ships in the initial tech tree? You might want to talk to WOWS people at gamescom. They seem to have theirs figured out quite well. Also isn't your entire focus blending reality with gameplay? Yet your going to take out one of the most realistc aspects of Naval combat? We will change your minds by the end of the CBT.
I like how you guys are starting it off with small boats 1st! It makes a lot of sense to see where and how things will go later on in the development stages
Pffffhahaha, what a giant joke, the russian navy... what about japanese tanks btw? Oh nevermind, they're irrelevant as long as we get more russian stuff, i can't wait to seal club little puny tirpitz drivers with a glorious russian warship which would be what? a ship from 1941 vs Ah, propably the Kirov class Battlecruiser from 1974.. But seriously, either the russian naval tree stops at T2/3 or they have to make some unbalanced shit up.. which won't be difficult for them.
bigshiiiiiiiiiiiiiiiiiiiiiiiiip! I want shoot battleship's canon !! I want control Aircarrer!!
submarines?
Can we buy the starter packs on Steam too? I have $55 dollars waiting in my Steam wallet.
Yes you can, log into the game from steam and go into store from the game, there should be a option to pay-via-steam.
Can we have large sub-capital ships such as Destroyers and Destroyer Escorts?
At this point in development, are submarines not likely to be available for player control, or are they a strong possibility? I understand it may be too early in development to be sure, but if there is an answer I'd like to know.
Ive bin playing this game for a long time however I missed my chance to do tank CBT because I didn't want to be disappointed but I regret it so I bought the Project 1124 and am soooo exited for it, I'm hoping WT ships are going to be really fun and am very hyped.
This news is actually very promising. I've been concerned about how Gaijin planned on realistically balancing naval battles and it seems they took it in a plausible direction. A lot of what they explained made sense, but only to a small fraction of us unfortunately.
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