- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It takes weeks to build a ground vehicle. It takes years to train a professional. Vehicle crews and maintenance teams are the most valuable resource in any player’s slots. |
But the realities of the game dictate their own rules. Every day on the War Thunder battlefields, far more vehicles are destroyed than ever met their end in real war, and a vehicle that is very survivable in real life may fail to show its virtues so clearly when it comes under a hail of fire. This mostly concerns heated battles on the ground.
We strive to recreate historical reality wherever this doesn’t oppose simple logic and exciting gameplay, and the survivability of ground vehicles in battle is an important factor that directly influences how much fun people have in battles. But how do we adapt our vehicles for far more deadly battles than those that took place in real life, without touching the tanks’ carefully recreated characteristics? The answer is simple: crews! It is people that control tanks, and the tank is considered lost only after the majority of its crew are killed. We’ve been looking into various options that would allow you to enjoy the battle for longer without losing the sense of a true conflict. These options included medkits, which would allow you to return a member of your crew to life, but many of you considered this mechanic not entirely suitable for the realities of Simulator, Realistic and even Arcade battles in War Thunder. There was a literal downpour of suggestions for an alternative.
We’ve considered the most logical of your suggestions in developing this latest mechanism, and now we present a new mechanic – crew drafting.
Do things look bad? The tanker is already on the way!
In a large upcoming update, tankers in all modes will become acquainted with a new mechanic with which a tank still capable of contributing to the fight mechanically can prepare for the next skirmish with the enemy by replacing a knocked-out crew member with a reserve soldier.
How does this mechanic work?
Just as you requested, we’ve changed not only the crew member revival mechanism, but also introduced variety to how the mechanic works in different modes.
In Arcade mode, you can request a draft at any point on the map, and if there is only one tanker left in the tank, the draft is requested automatically and all you have to do is hope that the soldier arrives in time. It’s all quite simple, the only thing you have to consider is that the vehicle cannot move between your request for a crew member and the time the crew member arrives.
It’s a little more complicated in Realistic and Simulated modes. Here, you can only draft a tanker at a safe capture point that belongs to your team, and you can only draft a crew member manually. This is in contrast to Arcade mode, only a battle-capable vehicle with a minimum of two living crew members can draft a new crew member. It will also be impossible to move while the replacement is being fulfilled.
Crew drafting will become available after you research the ground vehicle modification of the same name. Each individual replacement tanker draft costs Silver Lions.
The tanker is ready to move whenever you request it.
We thank all players who helped by offering suggestions for the development of this new mechanic, and we hope that ground battles in all modes will become more fun because of it. Good luck!
Comments (208)
For some reason, all I see is ' wot is demolishing us in demographics so we have to be more like them '.. I am utterly baffled by the need to replace anything? Move slower, take your time.. find cover.. angle.. a lucky shot gets through.. welcome to WAR.. its hell.. I am more annoyed the the constant need to shift into a WOT mode.. while attempting to keep the RB/SB people from going bat&*#$*&! Better be a LONG timer on this..
As for camping on points, it would help to have FUNCTIONAL maps, instead of alot of the poorly developed ones we have.. At no point should your spawn be targetable from their spawn.. thats just BAD programming.. thats where you run into the problems.. you spawn in.. an suddenly your a)dead b)down to 2 crew an screwed.. fix that first..
Why the hell are we not funding this!! this should definitely be in the next update no matter what
this is a good idea since in ww2 the only way to replace a dead crew member was to hire a new crew member to replace the dead one. Like in Fury their radio man was dead and they replaced him with a new crew member. Which later in the movie he's the only guy who survived
Please make a German icon of a tanker with a Feldmütze :D
Instead of making individual tanks last longer give us more re-spawns. Making tanks harder to kill than it already is right now is ridiculous. What would make the game more historical for realistic is giving us bigger maps. like 20x20 km or 30x30 km. starting at the opposite ends of the map. Please only add this to arcade if you are going to push this no matter what. This game is ending up like World of Tanks. I left that game for a more realistic play style. Please do not implement this.
This is a game is listening to whiners who complain because they cant last long in a match. Here we come WOT COPY!
Yay, our suggestions came true! This is what i was wanting! Crew members who could be refit while reloading. But gaijin perfected the idea! This is amazing, and i cannot wait for it! Hey what if, while you're drafting a new crew member, your top hatch opens up for the time? Might feel a bit more immersive :)
Excellent addition!! Is just great... But, why a tank module? This should not be a tank characteristic. Is does not make sense... You are trying to recreate historical reality with: a tanks module? Not historical and not even good for gameplay. "Each individual replacement tanker draft costs Silver Lions" - I can even accept that, it makes sense. But still, why a tank module? Actually, a tank module does not call for help. Can you explain us why did you take that decision?
I would like to suggest some changes to this idea. 1-dont make the draft automatic like detracted as i may not want to have a replacement crew. 2- please dont put crew replacement in hud with the ammo as it make the hud more cluttered. 3- have crew replace emnt set in the mods area like tailsmen. thank you.
This is good idea, with only one flaw. In arcades, as in rb/sb, tank should still be destroyed if left with only one crew member, like it is now. It is annoying when you cant get the kill (and ab should be easy entertainment) because there is one guy somewhere in the corner of the tank, but that was all already said. Fact that tank cant move will help only slightly. I was generally fine with WOT style medpacs, as long as tank is dead if only one guy remains. that one feature should't be changed.
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