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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the upcoming "Weapons of Victory" update, will be able to get a variety of new vehicles. Fans of japanese aviation can try out the Ki-21-1ko first rank bomber. We have also prepared a half-track self-propelled artillery vehicle which will be located on the first rank in the US branch - The Diamond T (Autocar) M3 75 mm GMC.
Diamond T(Autocar) M3 75 mm GMC
Vyacheslav "BVV_d" Bulannikov, Game Designer:
A self-propelled artillery system based on the half-tracked M3 transporter armed with a 75mm M1897A4 gun. This vehicle was a slightly improved version of the ACS T12 75mm GMC and was created as a light tank destroyer. Despite the relatively senior age of the gun (this gun was a modification of the French 75 mle 1897, and as you can see from the name - its service began in the 19th century), it had good ballistics, it was a little weaker than the Sherman 75mm cannons, and could quite confidently defeat medium tanks at the start of the war. In our game, this self-propelled artillery has a good dynamic, is powerful, compared to similarly ranked vehicle weapons, but it has weak armour protection, so use it carefully - do not put yourself under direct enemy fire, since even machinegun fire is dangerous to it.
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Svetlana Smirnova, Artist:
This self-propelled unit is not one to stand out from any others with its design features - on this M3 self-propelled vehicle, a field gun of 75 mm calibre has been installed. A portion of the ammunition was placed below the gun carriage and the rest of it was placed in the floor of the fighting compartment. The vehicle was equipped with a gun shield of box-shaped form - they were flat previously which proved insufficient protection for a crew in combat.
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Ki-21-1ko
This aircraft has a maximum bomb load of 1000 kg, with different presets: 20x50 kg Type 94 bombs (four of them on external pylons); 10x100 kg Type 94 or Type 3 bombs (one of them on the external pylon); 4 x 250 kg Type 92 bombs; 2x500 kg Type 92 bombs. The defensive armament of the aircraft is two 7.7mm Te-1 machineguns; and an army twin-barreled 7.7 mm Type 89 "special" machine gun.
Kirill "Lassar" Vostretsov, Game Designer:
The first production army bomber of the Ki-21 line. Most clearly manifested itself with combat operations in China. Despite the common problem for all bombers at the time: weak defensive armament, no protection for the crew or the fuel tanks, a small bomb load - at the same time it had a great range of flight and speed in comparison with all existing aircraft of similar type around the world.
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Yuri Titarev, Artist:
With a relatively small size for a bomber, the polygon count for this model is one of the highest in the game, almost 87,000 polygons. This is due to the fact that a lot of attention was paid to creating the smooth, rounded shapes with this aircraft, typical of Japanese aviation. This aircraft has almost no sharp edges, all the elements are bound, polished and blended. Consequently, it was necessary to greatly increase the density of the mesh model to get smooth shading on any areas that were glazed.
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Also, an interesting feature of this aircraft was its landing flaps control system. Each plate consists of the 11 pieces, each of which has its own animation.