- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
In the end it's all about luck... Like having a good luck finding a good team... -_-
You sir made my day :D
Some people name it luck, other - skill. Whatever fits you, mate ;)
Why can't you just fix the quantitative MM? It's broken as hell.
If you have some detailed information on what's broken, please create a Bug Report on our forums.
Wibox, I/we did already that's why I'am asking.
Panthers are horrible to play with. Lower it's BR, I'm sick of fighting Jagdtigers and Centurions. (Tier 4 has also now turned into a breeding zone for Strv 81's)
Panthers are really nice tanks, you simply need to know how to use them. If you will go h2h with heavily armoured target, you will have problems. If you will use Panthers mobility, you will have fun with destroying slow armoured targets.
Stona_WT, Sure, its like a pistol. Very mobile and you can do some damage if you're careful enough. Problem is everybody is using Freaking MGs
Br still no up to Br 9.0 ?
I hope when Leo 1A1 and M60A1 come we'll finally have 8.3 (at least)
This is a very good change, now I'm just waiting for 9.0 BR for tanks and 8.3 as well as 8.7 for aircraft :P
Should lead to more fair matching and shorter queue times. I'm for it. When will this be implemented?
It turns out that optimizing something doesn't always mean improving it.
The matchmaking has ruined tier V aircraft AB as you know every single game in any 8.0 jet results in annihilation from 9.0 jets as they are waaaay better than their 9.0 rank suggests, me and thousands of other players are waiting for this to be addressed. A solution could be to extend the gap from +1 to +2 for jets so 7.0 face 9.0 in battle, that way cutting the total number of 9.0 jets per game down to something more managable. As it is if your not in 9.0 your suicidal in any 8.0 unspaded jet.
I still don't see how this addresses the 8.0-9.0 problem. 8.0 jets clearly got the short stick when it comes to balancing.
What really needs to happen is a 10.0 BR. Planes like the F9F will absolutely stop if they were 8.0 but shoudnt be the same br as the F86F2 or MIG 17 or Hunter If me add 10.0 we keep the 9.0 planes 9.0 and then the F86F2, Hunter, MIG 17 and variations of the MIG 15BIS go to 10.0. now planes that only stand a chance against them if they make a really dumb mistake and have a good pilot flying in the panther lets say dont club lower jets but are not clubed by top jets spawn the tu4 lower and balans
Developer must have some reserve for new vechiles. Just if to time used plans comming in the game would be a trainingprogram for bad boys. Carefulness the keyword. I think.