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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the “Weapons of Victory” major update, we will be introducing a unique new vehicle - a multiple artillery rocket system! We have been working on these types of machines for quite a while and the first one will be the premium Callioppe Sherman which will join the second rank of U.S. ground forces tree.
Alexander Polyakov, lead programmer:
Many tanks require a lot of additional effort from programmers, the Callioppe required even more. This MRLS needed big changes in the armament code. But now we can definitely say that after reworking and implementing the code for the Callioppe we can now introduce even more different and interesting vehicles.
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Vyacheslav “BVV_d” Bulannikov, game designer:
This is our first experience in introducing a MRLS into the game. This vehicle has guide rails for 114 mm M8 rockets mounted on a M4 tank turret. This rocket launcher system allowed fire not only from a defilade position but also from point-blank range. In the early versions, the main gun could not be utilised until the rocket rails had been unmounted, in the game, we have a later version which doesn’t have these issues. So, once all the rockets have been fired, the Callioppe may continue to fight as a standard tank.
Svetlana Smirnova, Lead Artist:
This vehicle would be a simple sherman if there wasn’t a multi rocket system installed on the turret. Horizontal aiming is done via the traverse of the turret. Elevation is linked to the tank weapon which is linked to the rocket launcher using a special rigid strut.