- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
We’re working on regenerative steering for tanks and want to hear your opinion!
Hey everyone! As you may have noticed, we’ve launched limited testing of a new control mechanic for tracked vehicles on the Dev server. Specifically, regenerative steering! Currently, this mechanic is implemented for the Leopard 2 families, along with the Type 10 and Type 90 series of tanks.
What is Regenerative Steering?
So, what exactly is it and how does it work? Currently, most tanks in the game turn by disengaging the clutch and braking the inner track, essentially locking one side of the chassis, causing a loss of speed and power. Regenerative steering preserves power by redistributing it between the tracks: one speeds up while the other slows down. As a result, the tank loses far less energy during a turn and maintains speed while maneuvering.
This mechanism does have a downside however. In most kinematic configurations that use regenerative steering, there are no side-mounted friction clutches, which means the left and right tracks cannot brake independently, and the minimum turning radius becomes fixed for each gear. The higher the gear, the larger the radius. While the tank turns more sharply at lower speeds, high-speed turns are gradual and wide. For instance, with rare exceptions, modern main battle tanks have a minimum turning radius of nearly 30 meters when moving in the highest gear!

Test This New Mechanic & Let Us Know Your Thoughts!
Here’s the most important part! We aren’t yet certain that regenerative steering should be permanent, so we’re rolling it out for open testing as part of the Sky Odyssey major update on the Dev server. We’d like you to try out this new mechanic for yourselves and decide whether it should stay in the game. Your feedback will be the deciding factor. So jump into battle, test the new regenerative steering mechanic, and share your thoughts in the comments on the forums, social media, website, Steam and wherever else you like to be social. Let’s decide if we should add this mechanic or not!
Comments (17)
Comments will be premoderatedI propose : w+d/a = Regenerative Steering only d/a = old steering
i like it BUT only if it is toggleable and added to every tank(eventually at least). But its most importantly, it needs to be implemented similarily to hull aiming
Overall it looks good but a toggle would be nice for it too
it would be a great implementation if you could toggle it
Make it toggleable.
make there a switch to turn it off/on plz
personally i like this. but i have to learn new tactics with this
OMG - that is what I've been waiting from 2017 since Gaijin promised to pass this feature to developers. I can't believe that it will enter the game. Of course I am for it!
add it to challengers
This change is amazing, but! I think the best solution is a toggle mode like hull aiming, as it's very annoying when you want direct control of the angle of your tank when hugging cover, etc. It's great for when you want to quickly run away with lots of room, but it's more of a drawback in other situations.
Submit a complaint