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Changelog
Update 2.51.0.36
Update 2.51.0.36
A bug that caused ESA radars to lose tracked targets if they moved outside of the current scan area has been fixed.
  • 18 November 2025
Update 2.51.0.31
Update 2.51.0.31
A bug that made it impossible to lock on to a radar target from the TWS HDN mode has been fixed.
  • 14 November 2025
Update 2.51.0.24
Update 2.51.0.24
The minimum time between switching modes in the new Damage Control system has been changed from 30 seconds to 4 seconds.
  • 13 November 2025
Update 2.51.0.20
Update 2.51.0.20
With the release of the Spearhead major update, separate settings called “Effects resolution”, “Heat haze” and “Particle density” have been replaced with a single setting called “Effects quality” with different quality values.
  • 12 November 2025
War Thunder
War Thunder "Spearhead" - Changelog
Meet the “Spearhead” Major Update!
  • 11 November 2025
Server Update 23.10.2025
Server Update 23.10.2025
The previously announced Rearrangements to the British Ground Forces Tree have been implemented.
  • 23 October 2025
Update 2.49.0.79
Update 2.49.0.79
In Air Arcade and Realistic Battles, as well as in Ground Arcade Battles, the minimum Battle Rating of vehicle lineups that require the anti-cheat to be enabled has been reduced from 11.0 to 8.0.
  • 22 October 2025
Update 2.49.0.73
Update 2.49.0.73
A bug where the free camera in replays would become detached from the player after they respawned has been fixed.
  • 21 October 2025
Update 2.49.0.68
Update 2.49.0.68
AU-1 — a bug where the sight was not displayed on the glass in the cockpit has been fixed.
  • 17 October 2025
Update 2.49.0.64
Update 2.49.0.64
F-111F, Su-24M — the countermeasures filling has been adjusted to include an equal number of flares/chaff.
  • 15 October 2025
Update 2.49.0.54
Update 2.49.0.54
T-80 (all variants) — a bug in the Damage Model that caused some shells in the hull’s ammo rack to stick out of the side of the hull has been fixed.
  • 10 October 2025
Update 2.49.0.50
Update 2.49.0.50
A bug where some destructible modules, for example fuel tanks and spall liners would continue to affect secondary fragments and HE damage after being destroyed has been fixed. Said modules only include those that disappear after being destroyed. Permanent modules such as the cannon breech or engine still interact with shells and secondary fragments when destroyed as normal.
  • 8 October 2025