A bug where in some rare cases. the “Show content in the battle” setting (responsible toggling the display of historical/non historical content or camouflages etc) not being shown in the options menu has been fixed.
Damage from exploding aircraft fuel tanks has been switched off in AB for ground vehicles.
The visual effects of rockets and missiles hitting different objects have been changed
The visual effects of different ammo types hitting targets has been improved
The general sound effect has been changed in reducing the sharpness of some sounds.
Engine volume of allied aircraft and enemy aircraft has been reduced.
The engine sound level of the player’s own aircraft in 3rd person view has been increased.
The sudden cutting of some sounds has been fixed.
The algorithm of frequency filling of reverberation tails with sounds of shots depending on the surface and buildings has been changed.
A new type of air zone capture mechanic in the mission “Air supremacy” has been introduced: now, if both teams are in the zone, the capture progress will not reset. Instead, the capture progress will be continued for whichever team has more vehicles in the zone, and when an equal amount of vehicles for each team is in the capture zone, capture progress will not move either way.
The mechanism which generates new tasks will now refrain from allowing the same type of task starting several times in a row.
All known issues with the unevenness of the landscape of airfields on both Enduring Confrontation missions on the location “Zhengzhou” have been fixed.
Additional visuals for sectors on the mission map have been added. Sectors that don’t participate in the formation of the front line (because they are impassable for troops and battles can not be generated on them) are now outlined in white. These sectors are now present at the locations “Zhengzhou” and “Sicily”.
A bug responsible for the incorrect generation of the “Air supremacy” zone, which would lead to the zone appearing far from the front line, has been fixed.
Capture-identification, and all accompanying messages in the center of the screen during the capture of air zones, have been removed (only for “Enduring Confrontation” mode).
AI bomber setups have been changed (in the direction of increasing the play-time of players) and their bomb loads have been aligned with the following (as far as possible):
Blenheim Mk.IV - no changes
Wellington Mk.Ic - Hampden Mk.I
Wellington Mk.III - Wellington Mk.Ic
Wellington Mk.X - Wellington Mk.III
Lancaster B Mk.III - Lancaster B Mk.I
TBD-1 - no changes
B-25J-1 - B-18A
B-25J-20 - B-34
B-17E - B-25J-20
B-17G - B-17E
SB 2M-100 - TB-3M-17-32
SB 2M-105 - SB 2M-100
Pe-2-83 - DB-3B
Pe-8 - Yer-2 M-105
Tu-2S-59 - Tu-2S
Ju 87 B-2 - no changes
Ju 88 A-4 - Ju 87 R-2
He 111 H-6 - Ju 88 A-4
Fw 200 C-1 - He 111 H-16 (a more “powerful” aircraft has been added so as to align with the aircraft of other nations)
Do 217 M-1 - no changes
Ki-21-Ia - D3A1
G4M1 - Ki-21-Ia
Ki-49-I - G4M1
G5N1 - Ki-49-IIb
G8N1 - G5N1
New presets for bombers and fighters have been added (and assigned to the Sicily and Monmedy Sector locations):
Bomber: S.81. Fighter: CR.42
Bomber: BR.20 DR. Fighter: G.50 serie 2
Bomber: S.M.79 serie 8. Fighter: C.202EC
Bomber: P.108B serie 2. Fighter: G.55 serie 1
Bomber: Do.217M-1. Fighter: G.56
Bomber: F.222.2. Fighter: D.501
Bomber: Martin 167-A3. Fighter: M.S.405C1
Bomber: LeO 451 early. Fighter: D.520
Bomber: M.B.162. Fighter: VB.10-02
Bomber: PB4Y-2. Fighter: Spitfire F.MkXVIIIe
The AI fighter escort setups for bombers and attackers have been reworked (in the direction of facilitating the play-time of players at lower ranks, while relatively aligning difficulty for players at higher ranks. The aircraft of the AI duty pairs have also been changed so that they now match the new setup:
Hurricane Mk.I/L - Gladiator Mk.II
Spitfire Mk.Ia - Hurricane Mk.I/L
Spitfire Mk.Vb - Spitfire Mk.IIa
Spitfire LF.Mk.IX - Spitfire Mk.Vb
Spitfire F.Mk.22 - no changes
P-36A Hawk - F3F-2
P-40E-1 - P-36A Hawk
P-51 - P-36G Hawk
P-51D-5 - P-51
P-51D-30 - no changes
I-16 type 18 - I-16 type 5
Yak-1 - LaGG-3-8
LaGG-3-66 - Yak-7B
La-5FN - no changes
Yak-9P - Yak-9U
Bf 109 B-1/late - no changes
Bf 109 E-1 - He 100 D-1
Bf 109 F-2 - Bf 109 E-4
Bf 109 F-4 - Bf 109 G-2
Fw 190 D-9 - Fw 190 D-12
Ki-27 otsu - no changes
Ki-44-I - Ki-43-I
A6M2 - Ki-44-II hei
A6M3 - A6M3 mod. 22
A6M5 - J2M5
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.