Changelog
14 April 2016

Update 14.04.2016 (Server Update)

This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.

  • Excessively slow neutral steering of the Churchill Mk.III has been fixed
  • A13 Mk.II armour thickness data in the info card of the vehicle has been corrected. Previously it was shown as 28mm now it is corrected at 14mm.
  • T-28 maximum speed has been corrected (reduced) from 50 km/h to 40 km/h. Maximum engine power has also been corrected (reduced) to 500 h.p. At 1600 rpm as power was incorrect. Source: Наставление Автобронетанковых Войск РККА. Материальная часть, вождение, уход и регулировка танка Т-28. 1935  (Red Army Tank Forces’ Handbook for T-28)
  • T-28E maximum speed has been corrected (reduced) from 50 km/h to 35 km/h. Maximum engine power has also been corrected (reduced) due to mass being increased by 4 tons to 450 h.p. At 1400 rpm. Source: Наставление Автобронетанковых Войск РККА. Материальная часть, вождение, уход и регулировка танка Т-28. 1935  (Red Army Tank Forces’ Handbook for T-28)
  • M6A1’s front armour material has been changed to rolled homogeneous armour. Source: History of the Heavy Tank M6. National Archives
  • Churchill Mk.VII applicable track thickness has been corrected from 20mm to 17mm since it uses Sherman’s tracks.
  • Armoured Car Mk.II AA’s front armour material has been changed to rolled homogeneous armour.
  • BT-5 - a bug with ammo still being stored in the turret when it had been actually spent has been fixed.
  • MBR-2 - Engine and construction damage model has been fixed. 

Note: This server update applies to all platforms unless specifically highlighted.


The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


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