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Update 4.09.14 (1.41.30.X)
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Main changes of the update:

  • Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);

  • Fixed an error where a cannon would reload instantly if the loader was shell-shocked;

  • Recalculation of grass density after settings changes was fixed;

  • Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);

Flight Model:

Damage Calculations:

  • Penetration decrease after ricochet has been implemented;

  • Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;

  • Hit calculation for aviation from the course heading armament of all calibres has been improved;

  • Fixed influence of an armour piercing shell on lift capabilities of the wing;

  • Fixed damage model of the fluid and air cooled engines;

  • Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;

  • Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);

  • The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;

  • Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);

  • Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);

  • Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);

  • The fuse sensitivity on 105-mm PzGr shells;

  • The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;

  • Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;

  • The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;

  • The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;

  • The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;

  • Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;

Game Mechanics:

  • Fixed AI aircraft behavior on the ground outside of the airfield;

  • “Leadership” skill influence for ground vehicle crews has been fixed;

  • Turret turn time speed was corrected on most aircraft;

  • Better AI tank behaviour after collisions

Graphics:

  • Improved shadows detail for distant objects in “Spectator” view;

Interface:

  • Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;

  • Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;

  • More detailed descriptions of tank shells;

  • Added option “allow join after battle start” setting (JIP) - if enabled, will shorten queue time;

  • B-17 now will have correct initial weapon displayed in the interface;

  • Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;

  • Added ability to review chat history from the post-battle screen;

PS4:

  • Added support for 4th and 5th buttons on a mouse;

  • Fixed POV HAT support on some USB flightsticks;

  • Added support for 5.1 and 7.1 audio output;

  • Added navigation from controller in the customisation setup menu (decals).