- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Main changes of the update:
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Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);
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Fixed an error where a cannon would reload instantly if the loader was shell-shocked;
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Recalculation of grass density after settings changes was fixed;
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Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);
Flight Model:
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An issue where an aircraft would lose stability due to a wrong calculation of the damaged tail assembly has been fixed;
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FM of the YER-2 ATCH-30B has been updated according to the data sheet
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FMs of the YER-2 M-105/M-105-P LU-MB-2B/M-105/P-TAT have been updated according to the data sheet
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FMs of the Wellington Mk1c, 1c late have been updated according to the data sheet
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FM of the Wellington Mk.III has been updated according to the data sheet
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FM of the Wellington Mk.X have been updated according to the data sheet
Damage Calculations:
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Penetration decrease after ricochet has been implemented;
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Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;
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Hit calculation for aviation from the course heading armament of all calibres has been improved;
-
Fixed influence of an armour piercing shell on lift capabilities of the wing;
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Fixed damage model of the fluid and air cooled engines;
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Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;
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Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);
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The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;
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Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);
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Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);
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Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);
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The fuse sensitivity on 105-mm PzGr shells;
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The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;
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Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;
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The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;
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The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;
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The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;
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Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;
Game Mechanics:
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Fixed AI aircraft behavior on the ground outside of the airfield;
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“Leadership” skill influence for ground vehicle crews has been fixed;
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Turret turn time speed was corrected on most aircraft;
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Better AI tank behaviour after collisions
Graphics:
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Improved shadows detail for distant objects in “Spectator” view;
Interface:
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Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;
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Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;
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More detailed descriptions of tank shells;
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Added option “allow join after battle start” setting (JIP) - if enabled, will shorten queue time;
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B-17 now will have correct initial weapon displayed in the interface;
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Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;
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Added ability to review chat history from the post-battle screen;
PS4:
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Added support for 4th and 5th buttons on a mouse;
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Fixed POV HAT support on some USB flightsticks;
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Added support for 5.1 and 7.1 audio output;
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Added navigation from controller in the customisation setup menu (decals).