System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 1.41.7.30
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- Fixed kill assignment after player leaves a vehicle using “eject”.
- Fixed kill assignment after aircraft loses wing. Previously, It was possible that a player would not receive a critical and a kill after this occurred.
- Performance for Nvidia video cards on DirectX9 has been improved.
- Performance in tank battles has been improved.
- Fixed several client crashes.
- AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
- AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.
- In game screenshots will now be disabled whilst window is minimized.
- Ground Vehicle control settings have been improved.
- Improved distant shadow rendering in tank battles.
- The damage model for the captured German Sherman has changed (look for details in our DevBlog), armour plates thickness changed, armour geometry will be changed in the nearest minor update.
- MD-5 fuse delay for 76 mm UBR 354A/353A AP ammo. Distance after which the fuse will become active is increased from 10 to 17 cm.
- Aircraft airfield repair criteria changed. Decreased overall amount of damage after which plane cannot be repaired.
- Artillery cooldown has been increased to 2 minutes, spotting round hit time is increased from 5 to 6 seconds. Time between spotting rounds is increased from 3 to 5 seconds. Angle of grazing is changed from 45 to 40 degrees.
- Extinguisher activation button has been set to “action 6” by default.
- 152mm ammo used by AI artillery on Kursk fixed. Now damage caused by ammo detonation is calculated correctly.
- М48 HE shell localization fixed (Sherman tank, PBJ-1H plane)
- Aircraft for PBJ series and B-25 series rudder control efficiency has been increased.
- Do 217 E-4 has received an FM based on the Do 217 E-2
- Sabre Mk. 5 extended fuel consumption fixed
- Incorrectly increased fuselage drag for MiG-15 fixed.
- Engine boost value (incorrectly increased) changed for F-82E