- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Main Changes:
- Ground forces are now available for all players in open beta test;
- New planes, which include cannon version of MiG-3, reference model of I-185, fleet version of B-25 - PBJ-1 in two modifications and two new Me-262 jets in the German tree, and new Spitfire fighters for Britain;
- Cockpits for heavy fighters Ki-45;
- Optimization of shadows and update of visual effects;
- Updated ammunition and ballistics.
New Planes
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Gameplay
Added Ground Forces for Open Testing.
List of Ground Forces added to the game during CBT (1.41 additions are marked in italics):
USSR: |
Germany: |
Т-34E SU-122P BT-7 mod.1937 GAZ-ММ with anti-air cannon 72-К IS-1 IS-2 mod. 1943 IS-2 mod. 1944 IS-3 IS-4М ISU-122 ISU-122С ISU-152 KV-1 with L11 cannon KV-1 with ZIS-5 cannon KV-2 mod.1939 KV-85 SU-100 SU-122 SU-152 SU-76М SU-85 SU-85М Т-26 mod.1940 Т-26E Т-28 Т-34 prototype Т-34 mod.1940 Т-34 mod.1941 Т-34-57 Т-34 mod.1942 Т-34-57 mod.1943 Т-34-85 with D-5Т cannon Т-34-85 with ZIS-S-53 cannon Т-44 Т-50 Т-54 mod.1951 Т-60 Т-70 Т-80 ZIS-30 |
PzKpfw 38(t) Ausf.F Jagdpanzer 38(t) (Hetzer) Flakpanzer I ausf. A Sdkfz 6/2 Flak36 Aufklarungspanzer 38(t) PzKpfw 38(t) Ausf.A PzKpfw II Ausf.C PzKpfw II Ausf.F PzKpfw III Ausf.E PzKpfw III Ausf.F PzKpfw III Ausf.L PzKpfw III Ausf.M PzKpfw III Ausf.N PzKpfw IV Ausf.C PzKpfw IV Ausf.F PzKpfw IV Ausf.F2 PzKpfw IV Ausf.G PzKpfw IV Ausf.H PzKpfw V Panther Ausf.D PzKpfw V Panther Ausf.A PzKpfw V Panther Ausf.G PzKpfw V Panther Ausf.F Panther II PzKpfw VI Ausf.H Tiger PzKpfw IV Ausf.B Tiger II (Porsche Turm) PzKpfw IV Ausf.B Tiger II (Henschel Turm) PzKpfw IV Ausf.B Tiger II mit KwK46 Sturmgeschütz III Ausf. A Sturmgeschütz III Ausf. F Jagdpanzer IV L48 Panzer IV/70 Panzerbefelhswagen Jagdpanther Panzerjager Panther Panzerjager Tiger Panzerjager Tiger (P) Ferdinand PzKpfw 748/2(a) (captured М4А2 Sherman) |
Economy and Progression
- Me.410A-1/U4 and Me.410B-2/U4 are moved to 4th rank and separated from the main line of the two-engine fighters. Their research leads to Me.262A-1a/U4 Pulkzerstorer fighter. In new variant they are positioned after Hs.129, but its research is not required.
- PBY-5, PBY-5a are moved to the adjoining bomber line.
- OS2U-1, OS2U-3, SBD-3, TBF-1 are separated to one line with new PBJ-1H and PBJ-1J
- Changes in repair prices
- Changes in Battle Rating
Interface
- Battle statistic UI has been modified. Destroyed AI-controlled vehicles and aircraft are now displayed separately from the player controlled vehicles and aircraft.
- Accelerated research has been separated for aviation and ground forces.
- Added variants of “To Battle” button for aviation and ground forces.
- Tank battles: destroyed modules are now displayed with grey colour, all other colours show the damage stage of the modules: the closer to red, the more severe the damage is. Modules shown in grey also when you hit already destroyed modules.
- Ground forces decals are now separated to another group. Added new special decals for ground vehicles.
Graphics and Models
- Shadows on all setup settings has been greatly improved and optimised.
- Grass and plants has been updated in tank maps.
- Improved visual effects from hits on ground or ground targets for large-caliber aircraft cannons.
- Fixed visual effects from fragmentation and cumulative shell hits on ground targets.
- Fixed rare occurrence of additional tail and wing debris being shown
- New cockpits added: Ki-45 ko Ki-45 tei Ki-45 otsu Ki-45 hei
Damage Model Changes
- Damage Model of AA units has been significantly changed to reflect real AA units.
- Changed ricochet chance for all types of shells at different impact angles. Chance to ricochet at extreme angles has been increased for all armour piercing shells, cumulitive shell ricochet chance has been significantly reduced.
- Fixed repair algorithm for the gun breech and the gun barrel. Now these modules will be fully restored after the repair.
- Improved damage model of the tanks with add-on armour elements (add on plates, shields, additional tracks etc), now these objects will have the correct material and qualities. They are correctly included in the damage calculation after being hit.
- Fixed damage model of all anti air defence and artillery under AI control. Now their hitboxes more accurately represent the sizes of the weapon and the unit, fortification elements (bund walls, sand bags) will now protect the weapon from shell damage.
- Fixed 100mm shells: BR-412 and BR-412B forT-54 tank and SU-100 SPG.
FM Changes
- All new planes have been set up with proper FMs
- Speed loss while gliding is reduced for F-86 and MiG-15
- Overestimated fuel consumption rate has been fixed for F9F, MiG-9, F-80, F-84
- FM for Bf. 109 G-2 and G-6 - a bug that lead to reduced turning time - fixed. Turn time is now according to data sheets
- Indicated airspeed for P-40E fixed. Fuel consumption rate, roll rate, control stiffening corrected, thermodynamics reworked.
- Indicated airspeed for PBY Catalina fixed
- Wing aerodynamic centre for Yak-3 fixed
- FM changed for DH Vampire, He 162, Me 163 and Ki-200 (engines, control stiffening)
- A bug when non-retractable landing gear didn’t cause air resistance fixed
- Do-217E has been tuned according to data sheets.
Weapons and modifications
- Fixed reliability parameters of the T-160 20mm avia-cannon. The length of uninterrupted fire has been decreased, added increased spread from weapon overheat.
- Added variant of the ammo belts for BK-5 and MK-214A 5cm(50mm) aircraft-cannons with armor-piercing high-explosive shells.
- MK.214a - 50mm cannon for Me.262C-2b has been added and tuned.
- Added bomb pylons for Fairey Swordfish that will allow it to take 4x250 pound bombs.
- M4 - 75mm cannon for PBJ-1H has been added and tuned.
- Added bomb pylons for F4U-1a that allows it to take one 500 or 1000 pound bomb.Fixed limitation bomb load dropping for loads on Ju-87
Missions and Maps
- Kursk and Krymsk locations have been updated.