System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.59.0.75

Aircraft
- Me 163 (all variants), Ki-200 — an issue where the takeoff dolly would disappear from beneath the aircraft when exiting the secondary weapons menu of another aircraft and returning to an aircraft stationed in a crew slot has been fixed. (Report, Report).
- Bf 109 G-6 (all variants) — an issue where the rocket sight was shifted to the right has been fixed.
- An issue where AI-controlled landing craft in certain missions (e.g., [Ground Strike] Pacific Hidden Base) could remain suspended in mid-air after being destroyed has been fixed.
Ground Vehicles
- BT-7, BT-7M — the damage model of the front fenders has been detailed. The positions of the crew members in the turret have been adjusted, now their legs no longer pass through shells when rotating the turret. The thickness of the radiator armor has been increased from 4 mm to 10 mm. The thickness of the air duct armor has been increased from 5 mm to 10 mm.
Naval Vessels
- An issue where the projectile-tracking camera could end up pointing toward the sky instead of the target if the player moved it around before the impact has been fixed.
Graphics
- A bug that caused the shadows from trees located on slopes at a distance from the player to disregard the angle of the slope has been fixed. This bug resulted in shadows from trees being too short or too long.
- A bug where shadows could flicker when switching to the tank sight view when the “Shadow Quality” setting was set to “Very High” and ray tracing was disabled has been fixed.
- A bug where shadows could flicker on PlayStation 5 Pro when switching to the tank sight view when the “Quality” graphics preset was selected has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.