System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.59.0.13

Aircraft
- A final camera-tracking sequence showing the target being hit by the missile has been added to the missile tracking camera.
- A bug that sometimes caused the calculation of the multipath effect to work incorrectly when the target missile (most often an anti-ship missile) was above water has been fixed.
- Ka-52 — an issue where the radar could be used to guide multiple 9M120-1 Ataka missiles simultaneously has been fixed. (Report).
- Wildcat HMA2 — a bug that caused the beam-riding LMM Martlet missiles to lack a salvo launch time limit has been fixed.
- 9S35M1 Buk-M1 SAM system radar — the radar has been added to aircraft RWR databases.
Ground Vehicles
- The fire control system is for now no longer considered a signal module for the overpressure mechanic for all ground vehicles. It might be set as a signal module on specific vehicles again in the future depending on its location (Report, Report).
- M1 KVT — the durability of the NERA composite armor on the front of the hull has been adjusted to match that of the M1 Abrams.
Naval Vessels
- A bug that prevented the destruction credit mechanic from working for a ship that had run aground, just as it does when a vehicle is abandoned, has been fixed.
Interface
- A bug where the current vehicle preset could briefly appear between previewed presets during sequential previewing has been fixed.
Graphics
- A bug where stripes could appear on clouds at high altitudes has been fixed.
- A bug that caused the bushes to flicker when using the old videocard support mode has been fixed.
Achievements
- A bug that caused the Air Realistic Battles multiplier to not apply to mission score earned in the Nuclear Escalation and Bullet Hell modes for “Marks of distinction for pilots” in the Space Program event has been fixed.
Other
- A bug with radar calculations in replays, which caused performance to drop significantly in some air combat replays has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.