System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.55.1.88

Aircraft
- A bug that caused thermals to activate each time the player switched to the targeting optics view has been fixed. Now the thermals only activate the first time the player switches to the targeting optics view and does not reactivate if the player turns them off. (Report).
- A bug that prevented the RWR from displaying irradiation from missiles with an ARH seeker when they switched to inertial guidance has been fixed. (Report).
- A bug where the spawn point cost for aircraft without the ability to select belts and without anti-ground ordnance equipped could increase after respawning with another “air defense aircraft” and would not match the value in the interface has been fixed. Aircraft without the ability to change payloads are now correctly categorized based on their payloads. (Report).
- F-16CM PoBIT — a map page has been added to the MFD. (Report).
- G-Lynx, Lynx AH.Mk. 1 — a bug where it was still possible to fire countermeasures when the skids were torn off has been fixed. (Report).
- B-66B — a bug where the ability to fire from the rear turret was retained even after the tail was torn off has been fixed. (Report).
- Fw 190 F-8 (Italy) — a bug where information about the 30 mm Mk 103 cannons was missing from the X-ray view has been fixed.
- F-15C (all variants) — a bug where it was possible to use only one drop tank under the left wing has been fixed. (Report).
- F-15I Ra’am — a bug where installing air-to-air missiles on conformal fuel tanks prevented them from being filled with fuel has been fixed. (Report).
- F-15E, F-15I Ra’am — the ability to combine air-to-air missiles with other ammunition on conformal fuel tanks has been added. (Report, Report).
- F/A-18E Block 2 — a bug where the 1000 lb GBU-32 JDAM bombs had different icons on different hardpoints has been fixed.
Ground Vehicles
- A bug where the point of fragment formation could sometimes be shifted away from the penetration point if the target was moving at the moment of penetration has been fixed. (Report).
- A bug where the sight illumination stopped working after changing or resetting a tank sight has been fixed. (Report).
- A bug where ground vehicles without the Improved Parts modification could become stuck in the repair assistance request state has been fixed.
- A bug where the “Next Shell Type” action would not allow you to select a shell type if the last used belt or magazine of that shell type was completely empty has been fixed. (Report).
- Pantsir SM-SV — a bug that caused missile launch containers to flicker when switching between different missile types has been fixed.
Interface
- When creating custom weapon loadouts, the selection pop-up for individual hardpoints now groups available ammunition into clear categories (e.g., bombs, rockets, missiles), making it easier to find what you need.
- The ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.
- A numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen. (Report).
- A bug where the crew training screen would not show the progress of accumulated experience for the Ace qualification if the crew level was insufficient to purchase the qualification has been fixed.
- The vehicle pop-up stat card no longer overlaps the crew panel to avoid interfering with vehicle selection in the hangar and in battle.
- The ability to close a vehicle stat card by clicking on it has been added.
- A bug that sometimes prevented a vehicle’s image from being displayed on the vehicle stat card has been fixed.
- The icon for the button that pins the visual weapon selector window has been replaced.
- A bug where the event log icon was highlighted even when there were no new notifications has been fixed. (Report).
- A bug where the first squad invite notification was not displayed in chat has been fixed.
- A bug where the characteristics for Arcade difficulty were always shown in vehicle stat cards in “Ground Strike” missions in Custom Battles, regardless of the difficulty selected in the room settings has been fixed. (Report).
- A bug that caused Xbox controller buttons to appear in the control settings instead of joystick button names has been fixed. (Report, Report).
- A bug that prevented returning to the Squadron vehicle research point distribution window after opening multiple Secondary weapon windows for the featured Squadron vehicles has been fixed.
- A bug where the button for viewing the replay from another player’s perspective could become inactive in server replays has been fixed.
- A bug where a player’s squad panel might display a nation different from the one they are using in battle has been fixed.
- A bug where the “To Hangar” button would not appear in the spawn window if the player did not have enough Silver Lions to respawn in a vehicle has been fixed.
- A bug where navigation between profile tabs with the right stick on a controller would stop working after closing the player icon selection window has been fixed.
- A bug where the crew selection in all countries except the current one was reset after a battle, and the first crew in the list was selected has been fixed.
- A bug which could in rare cases cause a the order of the current vehicle preset to be reset, and other vehicle presets to be overwritten with the current preset has been fixed.
- In the Custom Missions window, the link to custom missions on the portal now opens in an external browser so that the selected missions can be downloaded.
- A bug where the default control settings for Push-to-Talk on consoles were assigning a keyboard button has been fixed.
Locations and Missions
- A bug where artillery markers in the “Assault. Air Arcade” mode were only displayed close to the target has been fixed. (Report).
Graphics
- Ghosting from objects moving in front of water has been significantly reduced.
Other
- A bug where the “Leave wrecks of destroyed vehicles” setting in Custom Battles did not affect the wrecks of the auxiliary vehicles of Multi-Vehicle SAM Systems has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.