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Server Update 04.02.2026

Aircraft

  • F-117 — a bug that caused the aircraft to spawn in the air at maximum speed has been fixed. The spawn speed is now limited to 900 km/h (IAS). (Report).
  • Mosquito Mk.6 (all variants) — a bug that caused the engine and propeller speed to constantly fluctuate regardless of flight speed has been fixed. (Report).
  • MiG-25PD — the maximum radar lock-on range has been increased to 80 km. (Report).
  • Mirage 2000C (all variants), Mirage 2000-5 (all variants), Mirage 4000 — the list of radar screen scales has been corrected. (Report).
  • Su-24M — a bug where the use of S-25OF rockets on the right wing didn’t require the corresponding modification has been fixed.
  • MiG-21PFM — a bug where the air brake would clip through the underfuselage fuel tank has been fixed.
  • A6M3 mod.22 — a bug that caused the next pylon for a bomb drop to be incorrectly indicated has been fixed. (Report).

Ground Vehicles

  • BMPT — a bug in the interface logic that made it impossible to select a second belt when in battle until the 9M120-1F ATGM modification was researched has been fixed.
  • Leopard 2A4 (Italy) — a bug that caused the FN-MAG machine gun belt to be inactive in the modifications menu when installing smoke grenade launchers has been fixed. (Report).
  • PGZ04A — a bug that resulted in no radar folding animation when it was damaged has been fixed.

Naval Vessels

  • Stalingrad — a bug where the ship did not have an updated damage control system has been fixed. (Report).
  • HMS Vanguard — a bug where the barrels of the second main caliber turret would clip into the superstructure at maximum traverse to the side has been fixed. (Report).
  • Clemenceau — main battery ammunition has been redistributed. Now, when the ammo count is not full, shells are distributed evenly between both turrets. (Report).

Interface

  • A bug that sometimes caused the names of the achievements, nested inside a tracked achievement to overlap has been fixed. For example, this could occur with the marks of distinction. (Report).
  • H-75M (China) — a bug in the interface logic that caused the background of the vehicle icon to not reflect that the vehicle is premium has been fixed.
  • A bug where the countermeasure series setting could be missing from the spawn screen when using a custom weapon loadout has been fixed. (Report).
  • A bug where the tactical map would show a tank map instead of an air map when the player spawned in a nuclear aircraft without leaving their tank has been fixed.
  • A bug that occurred after sending a complaint about a player from the debriefing menu which caused the player’s selected tab to be reset has been fixed. (Report).
  • A bug where the bottom portion of the debriefing result could be cut off without an ability to scroll has been fixed.
  • A bug where the X-ray view on some aircraft could show an incorrect number of rounds has been fixed. (Report).
  • A bug that caused the first stage ammo indicator to fail to display three-digit ammunition loads has been fixed.
  • A bug where, when quickly switching camouflage in the appearance window, it might not be applied to the vehicle has been fixed.
  • A bug where the localization key was displayed in the description of the “Hot Air Effect” setting has been fixed. (Report).
  • The display of the vehicle packs which contain multiple vehicles in the research window has been improved. A new tooltip when hovering the cursor on the group has been added.
  • A bug that sometimes caused the window prompting to save the changes in profile when editing showcases to reappear indefinitely has been fixed.
  • A bug that caused the dropdown menu of the game mode for which the Battle Ratings should be shown to display unblurred when opening folders in the tech trees has been fixed.
  • A bug that caused the packs which contain multiple vehicles to display in the in-game store on Xbox multiple times has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.