System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.53.0.26

Aircraft
- A bug on some aircraft that caused hits to some parts of the fuselage to never lead to the wings tearing off has been fixed.
- For rank VII–VIII aircraft without the detailed avionics damage model (no new electronics modules), on direct hits the following changes were made:
- Avionics and fire-control equipment can no longer be disabled by fragmentation or kinetic damage.
- Avionics and fire-control equipment can no longer be disabled by relatively small HE damage (i.e., less than from a hit by a small‑warhead AAM such as Stinger, or equivalent munitions of other types).
- It is no longer possible to disable all weapons at once.
- HE damage to the fuselage from a hit by a large‑warhead AAM (e.g., AIM‑9 or larger) or equivalent munitions of other types now always disables the use of guided weapons, as well as the radar electronics and the RWR.
- Blast damage from a hit by a small‑warhead AAM or equivalent munitions of other types has a chance greater than 50% to disable the use of guided weapons, and a separate chance greater than 50% to disable the radar electronics and RWR.
- The chance to disable other systems from blast damage caused by hits from any AAM or equivalent munitions of other types has been reduced (down to 30%).
- F/A-18E — a bug that caused the 500 lb LDGP Mk 82 bombs and 1000 lb LDGP Mk 83 bombs to incorrectly display on some hardpoints has been fixed. (Report).
- JAS39E — the height of the extended landing gear struts have been corrected to make overall height correct and to fix the bug with the part of the frontal strut piston clipping into the walls of the other half. (Report).
Ground Vehicles
- In the test drive mission for high-rank Chinese vehicles the M1A1 HC tank and Leopard 2A5 tank have been switched places, so that the electro-optical APS of the M1A1 HC would not interfere with the ATGM guidance when shooting at other targets.
Locations and Missions
- Pradesh — the altitude of clouds has been increased.
- Ash River — a bug with the ground textures appearance has been fixed. All temporarily disabled missions on this location have been brought back to the rotation.
Game mechanics
- A bug that caused the intecepted (shot down) munition to not deal damage to the player and their allies has been fixed (Report).
- The mechanics of crediting the destruction by the intercepted munitions has been corrected. If the intercepting player and the player who has launched the munition are in the different teams, then only the destruction of their enemies are credited to each one. If they are in the same team, the player who has launched the munition gets credit for the enemies, and the player who has intercepted it gets credit for the destruction of their teammates.
- A bug that caused the destruction of the munition by the explosion of intercepted munition to be also counted as an interception has been fixed. This fix only affects the chain-destroyed munitions, so if one of the munitions destroyed by the explosion of the intercepted munition (or an explosion of any munition in the chain) will destroy an enemy, the destruction will be credited to the player that has intercepted the first munition in the chain.
Other
- The content needed for the infantry CBT has been added to the game. You can apply for the CBT here.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.