System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.47.0.46

Aircraft
- F-2A, F-2A ADTW, Su-34 — gating (filtering) restrictions for speed and range when switching from TWS mode to track modes have been made more stringent in order to reduce the likelihood of acquiring the wrong target.
Interface
- The ability to pin the visual weapon selector to the screen using an action in its interface has been added.
- The pinned selector does not stop aircraft control when moving the cursor. Interaction with it is performed using the cursor activated using the “Show mouse cursor” action.
- The pinned selector can be collapsed and expanded using the “Visual weapon selector” action, and the pinned state is remembered just in the battle you are in.
- The ability to filter the list of targets by allied/enemy team has been added to the radar control screen.
- A bug where turning on sight stabilization on aircraft via the gamepad radial menu also turned on the night vision device has been fixed.
Locations and Missions
- In variants of the missions below where the Battle Rating session is 10.7+, an air spawn point has been added:
- [Operation] Afghanistan
- [Operation] Kamchatka
- [Operation] Smolensk
- [Operation] Golan Heights
- [Operation] Denmark
- Finland — a bug that could cause invisible collision to appear in some places in the location has been fixed. Missions in this location have been returned to the rotation.
Graphics
- A bug where when PTGI (Path Traced Global Illumination) was enabled, unused ambient occlusion in the final scene would still be rendered, negatively impacting performance, has been fixed.
Sound
- T54E1, T54E2 — engine sound has been replaced with the more appropriate M4A3 engine sound.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.