System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.25.1.44
Ground vehicles
- A bug has been fixed where the UAV for ground vehicles was enabled by pressing the same button as in the infantry battles.
- White exhaust on AI vehicles has been fixed.
- M247 — elevation angles of the commander’s sight have been increased from -10…+20 to -10…+60 degrees. Source: TM 9-1230-202-20-1
- VCC-80/30 — due to the cannon’s selective feed, over lengthy belt changes has been fixed.
- QN506 — armouring of the commander’s sight has been added (rеport)
- QN506 — a bug with overestimated armour values of the tank’s top has been fixed (report)
- QN506 — QN502 missiles now can be fired whilst in motion.
Aircraft
- AIM-54A, AGM-114B, AGM-114K, PARS 3 LR, AKD-9, AKD-10, AS-30L, L-UMTAS, ZT-6, Kh-25, Kh-25ML, Kh-29L, Kh-29T — fixed delay of the vertical proportional navigation guidance for targets above the missile
- AGM-114B, AGM-114K — autopilot has been adjusted, missile accuracy for small targets has been increased.
- AGM-114B — explosive weight has been reduced from 6.4 to 5.688 kg.
- AGM-114K — explosive weight has been increased from 6.45 to 6.685 kg.
- MiG-21F-13 — ballistic calculator for cannons has been added.
- Shackleton MR.Mk.2 — guidance angles of the front turret have been fixed (report).
- Javelin F.(A.W.) Mk.9 — a bug has been fixed with the incorrect position of the muzzle flash on cannons in the 2x 30mm ADEN plus 4x Firestreak missiles.
- Z-19, Z-19E — a bug has been fixed where the MFD missed the radar screen while toggling modes.
- F-105D — incorrect weight of the chaff pods has been fixed (report).
- Incorrect position of the launch flash of missiles has been corrected. Previously the missile launch appeared behind the aircraft.
- A bug has been fixed where IR seekers might lock on the empty space instead of an enemy aircraft (report).
- PBY-5A (USSR), BV 238 — incorrect positioning of the crew has been fixed.
- A bug has been fixed where VTOL aircraft had “Hover on” indication after respawn or reloading on the airfield.
- RWR will detect radar lock precisely accounting enemy radar antenna radiation patterns. RWR will also detect radar illumination for SARH missiles with a wider beam if it presents. This will allow aircraft flying near the target the enemy radar is tracking, to now receive a radar lock warning if the enemy SARH missile can re-aim on them.
- Harrier GR.7 — a bug has been fixed where the IRST pod might lose the target due to change of the nose targeting optics position. IRST of the nose optics has been removed.
- Tornado F.3 — incorrect scan angles and the search area of the radar have been fixed (rеport).
- Tornado IDS Marineflieger (Germany) — a bug has been fixed where radar was unable to lock on targets in dogfights.
Naval
- A bug has been fixed where destruction of the elevator led to complete disabling of reloading instead of a slowing.
- Pr.1124 MLRS — 12.7mm machine guns have been grouped to the second weapon group.
- USS Pittsburgh, USS Baltimore — main turret traverse rate has been increased from 5 to 5.3 deg/sec, elevation rate - from 8.3 to 10.6 deg/sec.
Interface
- A bug that caused the sorting to reset when viewing the squadron composition has been fixed (report).
- A bug that caused the action panel in helicopter and aircraft battles to overlap with some tooltips/notifications has been fixed.
- The time of the opening of the multifunction menu in the battles has been decreased.
- FPS drop while scrolling large lists with the mouse wheel has been fixed.
- FPS drop while moving cursor in the profile window in the “Skins” section has been fixed.
- The position of the player list in the WW mode tab in the squadron menu has been fixed.
- The text of the tooltip that appears when trying to pick up an unopened prize in the BP line has been fixed.
- A bug that occurred when trying to open the multifunction menu on consoles has been fixed.
Other
- A bug that caused the quadrocopter of the air defence soldier to capture points in the “Mobile Infantry” event has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.