Update 2.19.0.40

Aircraft

  • A bug has been fixed that prevented the automatic brake chute from deploying while landing and braking.
  • Harrier GR.7 — display of ground vehicles at longer distances has been fixed. Third-person view night vision restored. A bug has been fixed where parts of the targeting pod obstructed the targeting pod camera view.
  • Z-9WA — incorrect MFD gamma has been corrected. Night vision display fixed in the MFD. The MFD’s blackscreens have been fixed.
  • F-4C — the number of M117 bombs has been corrected in the secondary weapons menu.
  • MiG-19PT — name of the 30mm NR-30(r) cannon has been corrected.
  • MiG-23BN — RWS has been restored.
  • F-104G — incorrect display of the AS-20 and AS-30 missiles in the secondary weapons menu has been fixed.
  • Z-10 — TY-90 missiles now can be mounted on the internal wing pylons.
  • Po-2 — a bug has been fixed where it was possible to create a user weapon setup where the weight exceeds the payload limit.
  • Tu-4 (China) — the number of gunners has been fixed in the aircraft info card and crew skills; icons fixed in the secondary weapon menu; engine fire
  • ADEN 25 cannon — tracer has been removed from the AP sub calibre round.
  • Ka-52 — a bug has been fixed where while equipping 9K127 Vikhr and 9M120-1 Ataka missiles in one setup, the allowed fire distance didn’t switch.

Ground vehicles

  • A bug has been fixed where AI-controlled Type 90, Type 90 (B) and Type 10 in the [Assault] mode might respawn with low suspension.
  • Recon Micro — a bug has been fixed that prevented the drone’s engine start after switching off in Test Drive.
  • AMX-13, AMX-13 (SS.11), AMX-13-90 — a bug has been fixed that disabled delay between the smoke grenade bursts.
  • M4A2 — a bug has been fixed where it was impossible to replenish the smoke grenades.
  • BTR-ZD — missing description of the 7.62 forward machine guns has been restored in xray view.
  • Zachlam Tager — a bug has been fixed, where the specifications of the SS.11 missiles differed from other vehciles.
  • Magach 3 — a bug has been fixed where the 12.7mm machine gun has the same description in the xray as the 7.62mm machine gun.
  • FIM-92E, FIM-92K — the missile model in flight has been fixed.
  • A bug has been fixed where the side skirts might not be visible from one of the sides of view on the Sd.Kfz 140/1, Sd.Kfz. 234/1 and Pz.Bef.Wg.IV J.

Naval

  • RN Andrea Doria — a bug with a single round from the stern main calibre turret has been fixed.
  • RN Da Verazzano — 40 mm/39 Vickers-Terni mod.1915/1917 mounts have been changed to 40 mm/39 Vickers-Terni mod.1915/1917, modif.1930. Rounds changed too.
  • The muzzle velocity of the 15 cm Pzgr. L/3.7 (m.Hb) rounds have been changed from 875 to 960 m/sec.

Modifications and progress

  • RN Andrea Doria, Scharnhorst, Kronshtadt — “Smoke screen” modification has been removed. RP or GE spent to unlock the modification will be refunded.

Graphics

  • Visual effects of exhaust gas from the wide exhaust pipes have been corrected when observed via thermal imagers.

Locations

  • Eastern Europe, Pass over Rheine, Berlin, Campania - a bug has been fixed where the metal fences might look transparent from the side.

Enduring Confrontation

  • The effectiveness of airfield AA guns has been increased.
  • M163 and M247 in the ground battles have been changed to Falcon and Za-35.
  • AA guns in ground battles have had the target speed track restored. Previously they fired directly at the target without speed lead.

Other changes

  • The camera in the hangar is now positioned a bit further back in order to allow any vehicle to fit the screen, especially on a wide-screen, or three-monitor setup).
  • A bug has been fixed in the protection analysys menu that might cause incorrect results.
  • Sergey is alive! Added decal for 100 defeated enemy vehicles while controlling the Su-25 or Su-25K.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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