System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.17.0.44 (2.17.0.43 - Xbox, PlayStation)
Ground vehicles
- Fixed a bug where in a test drive in Soviet vehicles whilst destroying a SPAA Sd.Kfz. 6/2 crew could be lost (report).
- Fixed a bug that caused the secondary gun's shell type to not switch to the "Next Shell Type" via the control if only one shell type was selected for the primary gun (report).
- Fixed a bug that allowed the commander's sight to be activated while the tank was underwater if it was assigned to a separate key (report).
- Cromwell V (RP-3) — fixed missing RP-3 rocket detonation when hitting crew members.
- T-72M2 Moderna — fixed bug with dynamic security protection elements hovering in the air, shown when main blocks of dynamic protection in the front of turret are damaged (report).
- Type-10 — fixed bug with rubber fabric shields hanging in the air, shown when steel side shields are damaged
Aircraft
- Added information about the maximum possible speed in dropping bombs to the card of aerial bombs.
- Added information about the type of warhead to the card of aircraft missiles.
- The activation time and the operating time of the IR of some air-to-air missiles with infrared IR have been reduced to 1s. and 20s. accordingly. List of missiles: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-13М1, R-60, R-60М, R-23Т, R-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
- Removed restriction on maximum launch vehicle overload at air-to-air missile launch.
- AIM-9D — removed the IR disarming before missile launch.(report)
- Kh-25, Kh-25ML, Kh-29L, S-25L, AS-30L - added targeting of IR from aircraft aiming system and de-targeting of IR prior to missile launch.
- Milan — fixed bug with limitation of maximum launch speed of the AIM-9B.
- Fixed assault fuze not working correctly, in which a dropped bomb exploded even if less than a second passed from the moment of drop (report).
- AH-1G (Israel) — fixed a bug which caused the aiming marker to drift down after firing half of the unguided rockets mounted on an outboard weapon in slots 6 or 8 (report 1, report 2).
- F-4J — fixed a bug that caused IRCM to incorrectly fire forward of an aircraft (report).
- A-4N — fixed a bug that caused the AIM-9D + 5 x 1000-lb suspended armament kit to use the wrong pylon for AIM-9D missiles.
- Su-22UM3K — fixed a bug that caused the pylon to be displayed on the other side when Kh-25ML, Kh-29L and S-24B missiles were suspended on the under-fuselage right attachment point (report).
- F-105D — corrected number of icons in suspended armament menu for BLU-27.
- F-14A early — corrected takeoff performance and reduced takeoff speed, added ability to fold wings on parking.
Naval
- RN Comandanti medaglie d'Oro — corrected operation and display of bombs mounted on aboard. Corrected ammunition amount displayed in auxiliary calibre cellar.
- Pr.50, SKR Yenot, Karl Marx — corrected type of depth bombs and firing ranges.
- Composition and weight of explosives in 12.7 mm Breda-SAFAT ammunition was changed from 1.1 g TNT to 0.6 g PETN.
- Italian 305mm AP shell explosion delay increased from 0.01s. up to 0.035 s.
Game mechanics
- Fixed a bug that caused no penalty for destroying allied vehicles in modes with the system of rewards for useful actions.
Interface
- Fixed a bug where in the crew window the tooltip of the "Reload Speed" skill for weapons didn’t completely match the weapons available on the selected aircraft.
- In naval battles in the statistics window in battle or replay, additional armament icons of ships (if any) has been improved:
- aircraft bomb icon changed to depth charge icon;
- added mine icon
Locations
- The exit outside the game zone at the location "Stalingrad - tank battle" has been closed
Graphics
- Fixed missing shadows in the hangar on the minimum graphics preset when using an integrated or weak video card, such as HD Graphics 630 or GeForce GT 1030.
Sound
- Explosion sounds have been adjusted in accordance with player feedback: low frequencies have been added, echo has been partially removed.
- The balance of the sound elements of the player's ground vehicles has been slightly adjusted: engines, tracks, surfaces under vehicles.
- New mechanical sounds for failing aircraft parts have been created. They replace the old ones which sounded more like explosions. They can be heard, for example, when detaching unretracted landing gear or wings at high speed.
- The calculation of the Doppler effect has been fixed, now it is more pronounced for objects moving quickly relative to the player - aircraft, helicopters, missiles and ATGM systems.
- An error has been fixed that the sound of tracks rubbing against the ground under the vehicle would continue if the track was damaged or if there was a sudden stop.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.