System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.17.0.28 (2.17.0.27 Xbox, Playstation)
Ground vehicles
- M36B2 - incorrect armour thickness in the info card has been corrected.
- M4A4 (China), M4A4 (France), M4A4 (Italy) - М2 machine gun, invisible on the visual model, has been removed from the xray view.
- Challenger Mk.2, Challenger DS, Challenger Mk.3 - incorrect equivalent durability of the turret front has been fixed, now it corresponds to the calculated protection parameters, as before (report).
Aircraft
- Hurricane Mk IIb/Trop - a bug has been fixed where HVAR pylons were displayed under the right wing.
- F4U-1D, F4U-1C, F4U-4 - a bug has been fixed where HVAR pylons were displayed under the right wing.
- P-51D-5, P-51D-10, P-51H-5-NA, P-51D-20, P-51K - a bug has been fixed where HVAR pylons were displayed under the right wing.
- Firecrest - a bug has been fixed where HVAR pylons were displayed under the right wing.
- Ka-52 - name of the active protection system has been changed to L370 Vitebsk.
- A bug has been fixed where a seeker lock-on zone was not displayed for air-to-air missiles.
- Po-2 - position of the windshield in the cockpit has been fixed.
- I-185 - canopy animation has been fixed.
- Su-11, Su-9 - aileron animation from the cockpit view has been fixed.
- MiG-9 (all versions) - position of the landing gear from the cockpit view has been fixed.
- F4U (all versions) - flaps animation from the cockpit view has been fixed.
- Yak-28 - animation of the elevator and rudder has been fixed.
- Wellington (all versions) - bomb bay animation has been fixed.
- Tu-1, Tu-2 - bomb bay animation has been fixed.
- SB-2М (all versions), Ar-2 - bomb bay animation has been fixed.
- Vampire - animation of the landing gear and air brake has been fixed for the cockpit view.
- Ki-84 (all versions) - flaps animation from the cockpit view has been fixed .
- Halifax B Mk.IIIa - display of the gear legs from the cockpit view has been fixed.
- Wirraway - animation of the elevator from the cockpit view has been fixed.
Naval
- Velocity of the HE-TF round of the 127mm\40 gun Type 89 on the Mogami and Tone cruisers has been reduced from 910 to 720 m/s. Source: TMJ OT O-19
- USS Baltimore - bombs have been added to OS2U aircraft.
- A bug has been fixed where the enemy crew number was displayed incorrectly after the hit camera appeared.
- A bug has been fixed where a shell type loaded in the main calibre guns was dubbed to the auxiliary guns while enabling the option “Main and auxiliary calibre shooting with one button”.
- Functionality of the naval hit camera has been improved. Zooming in has been reduced, camera hovering along the ship’s hull has been slightly reworked. Zooming out has been added after displaying damage details.
Game mechanics
- Bomb assault fuze for aviation in the BR 7.0+ tank Arcade battles has been reduced from 10 to 5 seconds.
- Separate RP calculation has been introduced for the incendiary bombs. Their costs now vary from 3 to 10% of the carrier’s cost in the bomb weight range 200-2,000 kg (below 200 kg the coefficient is 3%, above 2,000 kg the coefficient is 10%, medium weights are interpolated lineary).
Interface
- Available loading screens now displayed in the loading screen filter menu. To track your progress on the desired screen you may add it to “Favourite”.
- Duplicating colour schemes have been removed from the aircraft interface menu.
Missions
- A bug has been fixed where there were night missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungles, Volokolamsk in the BR 9.0+ tank battles..
- [Confrontation] Vietnam - incorrect message “Our team is capturing CAPTURE_ZONE_255” has been fixed.
- Benchmark mission “Pacific War (Day)” - aircraft drowning after takeoff from the carrier has been fixed.
Other changes
- Overestimated explosion and gunfire impulse to the visual effects has been reduced. Issue with incorrect visual effect reaction to the close artillery barrage has been solved.
- A bug has been fixed where bow splashes on larger ships were displayed incorrectly.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.