System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.15.1.126 (2.15.1.125 - PlayStation, Xbox)
Ground vehicles
- Type 60 SPRG, Maus, E-100, BMP-3 — a bug has been fixed that disabled the machine gun while an auxiliary weapon is selected.
- Zachlam Tager — a bug with an underestimated firing range has been fixed.
- AMX-13-M24 — targeting angles have been adjusted from -10°...15° to -8°…15° (report).
- AMX-13-M24 — gun stabiliser has been added (report)
Aircraft
- Sight point colour change option has been added for helicopter HUD
- J-7E — a bug has been fixed where elements of the wings or pylons remain behind when the wings are detached.
- F11F-1 — the number of rockets has been corrected in the pop-up info of the 52x FFAR rockets pod in the secondary weapons menu.
- J-8B — PL-5B missiles have been moved from the external wing pylons to the internal wing pylons. The total amount of available PL-5B missiles doesn’t change, allowing you to mount weapons to external pylons.
Naval
- Twitching of the torpedo lead marker at long distances has been fixed in Arcade battles.
Other changes
- The initial speed of aircraft in tank Arcade battles now depends on the session BR and type of air battle:
- 1.0-3.0 — 300 km/h;
- 3.3-5.7 — 400 km/h;
- 6.0-7.0 — 500 km/h;
- 7.3-9.7 — 600 km/h;
- 10.0+ — 700 km/h;
- helicopters — 200 km/h.
- Aircraft and helicopter setup for tank Arcade battles has been updated (see table).
- A bug has been fixed where when scrolling the contact list any status change of contacts reverts to the start of the list.
- Timer icon has been returned for remote fuse HE rounds.
- A bug has been fixed where a reject message to the squadron application might be displayed outside the “Squadron journal” menu.
- A bug has been fixed where selecting the icon of a vehicle in the “Objective vehicles” menu might select other vehicles in the tech tree.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.