Update 2.13.0.131
  • A bug has been fixed where hit markers on vehicle armour did not correspond to actual armour penetration and damage caused. 
  • A bug has been fixed where a switch box on the ERA block was not detached when the block was destroyed.
  • A bug has been fixed where the TVD might remain enabled in server replays for third-person view.
  • A bug has been fixed that prevented artillery strikes and vehicle control during a nuclear blast.

Sound

  • Distant sounds of aircraft engines have been changed to more distinctive and less annoying.
  • Sound management system of the engines of ground vehicles has been reworked in order to calculate the priority of engines and tracks sounds based on their actual volume. Previously, the calculation dealt only with distance to the listener.
  • Sound volume of the allied/enemy tank engines is now aligned along the rpm range, i.e. idle and maximum rpm are now close in volume. Previously, idle rpm was several times quieter, making hiding tanks behind obstacles silent. 
  • Sound volume of all ground vehicle engines has been equalized by the distance key points for the whole hearable range of 0-300 meters. 
  • Sound volume in the gaming environment has been reduced to improve the subjective positioning of the engines and tracks. I.e. tank 20m to the left sounds directly from the left, in the left ear
  • The audibility range on player controlled SAMs has been increased to 4 km, but their volume and frequency balance have been changed so that they don’t deafen across the map. Thanks to this, sounds should become more audible to pilots.
  • The management system of the sounds of ground and air cannons has been redesigned. Now the priority will be calculated based on the actual volume of the cannon (previously only the distance to the listener was taken into account). 
  • Hit sounds from 20mm-35mm rapid-fire cannons no longer stutter and disappear. The sounds, as well as the management system have been reworked.
  • Artillery strike sound system has been reworked. Now these sounds don’t stutter or disappear in case of a massive area strike from many players.
  • The volume of sound events such as explosions and shooting now decrease more noticeably with distance. This makes the sound events closest to the player, like enemy engines, explosions and shooting, more noticeable.
  • The sounds of destruction of vehicles and trees have been made less loud and more noticeably diminished over distance.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 

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