System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 14.07.2021 (2.7.0.118 - PC / 2.7.0.113 - Xbox, Playstation)
Improvements and fixes
- Turn dynamics in 1st gear in AB has been improved. There’s now no switching to neutral with the speed drop.
- Crew lock mechanics when leaving a ground RB battle in an aircraft. Now, to determine the possibility of respawn in a vehicle, the last selected armament and ammunition (in the hangar or during the previous respawn) are used, rather than the basic cost of the vehicle. This also fixes a bug where the crew was blocked for leaving a battle early in aircraft without basic weapons, for example, with some helicopters and with the Sea Vixen F.A.W. Mk.2.
- Added a hint in the interface when changing the rate of fire for a helicopter's automatic cannon.
- Toggling of NVD mode in binoculars now switches the camera to the commander’s sight with night vision on.
- A bug has been fixed that disabled selected weapon controls after consequent toggling of the binocular button, night vision mode button, and gunner’s view camera.
- A bug has been fixed that prevents the aiming block while using separate brake controls with the “Block vertical aiming while braking” function enabled.
- Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).
- VT1-2 — hull aiming at low angles has been improved.
- The location of key points in naval missions has been changed for locations in Denmark, La Manche, Jungle, Midway, New Guinea. Airfields have been moved in order to reduce the time of approach and reloading for aviation.
- Fixed a crash that sometimes happened from the main menu when opening the friends list or chats.
Ground vehicles model, damage model, characteristic and weaponry changes:
- A bug has been fixed which resulted in incorrect values of armour penetration at different angles for the info cards of AP rounds.
- A bug has been fixed with shell behavior after penetration of armour that in rare cases prevented damage to the crew after a direct hit from APCR/APFS rounds.
- APDS L15A3 — the shell effect animation has been corrected in the round’s card.
- BMP-1 — an incorrect bulkhead between the fighting and troop compartments has been removed.
Aircraft model, damage model, characteristic and weaponry changes:
- Javelin F.(A.W.) Mk.9 — a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.
- F9F-2 — “Tiny Tim” rockets have been added.
- F8U-2 — left and right gun groups are now in the same gun group.
- Jaguar Gr.1, Jaguar A — fixed fragments from the pylon hanging in the air after a wing has been destroyed. When the keel was detached, the horizontal tail section was not damaged.
- SA 341F Gazelle — fixed a bug when installing the “Flares/Chaff” modifications there might be duplicated ammunition for the 20 mm cannon GIAT M.621.
- Ju 188 A-2, TBF-1C, Avenger Mk.II, DB-3B, В-29, Beaufort Mk.VIII, H8K2, H8K3 — the firing angles for turrets have been specified.
- S-13OF rockets — weight has been adjusted from 66.6 to 69 kg.
- PARS 3 LR, AGM-65A AGM-65B air-to-ground missiles — fixed a bug where it was impossible to acquire and lock-on to some AI targets in Arcade mode.
Fleets model, damage model, characteristic and weaponry changes:
- HMS Liverpool — fixed a bug due to which torpedoes wouldn’t reload in arcade battles.
- HMS Southampton — the thickness of the barbets on the main calibre turrets above the upper deck has been changed from 24.4 mm to 25.4 mm.
- Type K-8 No.13, Type K-8 No.13 late — fixed the name of the 76.2 mm gun.
- HMS Montgomery, HMS Churchill — fixed the name of the 76 mm anti-aircraft gun.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.