System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 19.03.2021 (2.5.0.39)
- Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.
- Cost for respawning in a nuclear bomb carrying aircraft has been reduced in RB to 2,500 respawn score.
Enduring Confrontation
- Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
- Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
- The carrier’s route has been corrected in the “Port Moresby” mission. It should no longer ram the island.
- Some ground convoy routes have been corrected in the “Sicily” mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
- A naming issue with Bombers has been fixed for ranks VI and VII in the US missions. Previously, US bombers might not have appeared, and German\Japanese bombers previously acted incorrectly due to contradictory orders.
- Ships that are escorting aircraft carriers will now try to keep a greater distance between themselves and carriers.
Misc
- A bug has been fixed with instant repair and crew replenishment of AI vehicles in the “Assault. Tank arcade” mode.
- G.91 R/4 The asymmetric layout of the suspended weapons has been fixed.
- Pz.IV H - a bug has been fixed with disabled track change from regular to Ostketten after the modification research.
- A bug has been fixed with an incorrect BR display while waiting for the next session.
- A bug has been fixed where the game client might use all available video memory
- PTL02 - A bug has been fixed where the machine gun rising in the hangar view
- The spread of S-24 rockets when using a ballistic calculator has been set in accordance to technical sources
- Nashorn — a bug has been fixed which caused a visually missing link in the Ostketten’s tracks.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.