Changelog
10 October 2019

Update 10.10.2019 (1.91.0.132)

Fleet

  • MBK 161 — “Bomb Mortar” modification has been moved to the default weaponry preset.
  • A bug in the ship’s visibility system which allowed ships to detect each other through non-transparent obstacles such as rocks or islands at long range (more than 10 km) in some cases has been fixed.
  • Damage Model changes:
    • The damage model for damage caused by torpedoes has been fixed. In accordance with the historical experience of battles at sea, all larger ships can now survive several torpedo attacks depending on where they detonate on the ship’s hull. For example an explosion in the vicinity of the ammunition magazine will highly likely result in their detonation and contribute to the destruction of the ship. However hits in other parts of the hull will not be fatal if the ship is fully operational and whole and has a sufficient number of capable crew members.
    • The detonation of the ammunition magazine has been fixed. They were excessively vulnerable to kinetic damage and shrapnel and now magazines can withstand more hits. For the instantaneous detonation of magazines of a medium size, it will now require two direct hits with an AP shell of a calibre up to 152 mm. A direct hit by a heavier shell (180-203 mm) will cause the ammunition magazine to explode immediately. 
  •  Visual display:
    • The lack of visual representation of hits and shell explosions at long distances has been fixed.

Sounds

  • The frequency response of the audio mix, to achieve a more natural sound, has been adjusted.
  • Changes to the logic of limiting sound events to avoid non-sounding elements close to the listener have been made.
  • Unnecessary mechanical sounds from the player’s aircraft cannons in 1st person view (from cockpit) have been deleted.

Other

  • A bug where while watching a player with thermal imaging turned on the viewer (spectator) could see the thermal image has been fixed. 
  • Excessive damage to bases caused by missiles in air battles has been fixed.
  • Volokolamsk - Has been removed from rotation in random ground battles.
  • Mission [Air Superiority] Afghanistan - Has been removed from rotation in air AB battles.
  • Mission [Operation] Boulogne-sur-Mer - Has been removed from rotation in air RB battles.
  • Hull break mechanics for the following vehicles are now possible with 100/105 mm HEAT shells (previously caused only by 120 mm and above HEAT shells):
  • AMX-10RC
  • AMX-30 Roland
  • Begleitpanzer 57
  • Gepard
  • FlaRakPz 1 Roland
  • Ru 251
  • TAM
  • AUBL HVM
  • Centauro
  • Centauro ROMOR
  • AUBL/74
  • M113A1 TOW
  • R3 T106 FA
  • SIDAM 25
  • Type 16
  • Type 60 ATM
  • Type 87
  • Type 89
  • Falcon
  • FV102
  • FV438
  • Warrior
  • Stormer
  • ADATS
  • M163
  • M247
  • M3 Bradley
  • M50
  • M551
  • M901
  • 9P149
  • BMP-1
  • BMP-2
  • 2S6 “Tunguska”
  • ZSU-23-4 “Shilka”
  • ZSU-57-2
  • Object 120
  • Object 685
  • Object 906
  • SU-100P
  • FV510, M3 Bradley, BMP-1, BMP-2 — sections of the hull and turret armour were not included in the hull destruction mechanics. These elements have now been included in the mechanics.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 


Discuss on the Forums

Cookie-files

This website uses cookies. By continuing to access this website you are giving consent to cookies being used.