- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The project for an experimental turretless tank was started for development in Germany in the early 70’s as part of the replacement program for the Leopard 1. The unusual layout of the “casemate” tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading.
On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European “long-term production” experimental KPz-70. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.
In War Thunder, the twin-gunned VT1-2 will be located as a tank destroyer at rank VI in the German ground forces research tree. It is the first SPG in the game with two cannons, and as the cannons don’t have any conventional traverse - the cannons are rotated using the whole hull via the tracks. The VT1-2 “top” Rheinmetall L44 120 mm cannons are already well known to players. The choice of shells in the VT1-2 is the same as on the Leopard 2A4. From “stock” you will have DM12 HEATFS shell and after research you will be able to use two APFSDS shells with armour-piercing up to 410 mm! Both cannons have stabilizers in the vertical plane but the reload isn’t synchronized due to the left cannon having an automatic mechanism and will be reloaded a bit faster. The vehicle speed is 70 km/h and its relatively low weight allows it to accelerate and turn the hull pretty quickly.
Currently, the VT1-2 is the most mobile ground vehicle in the game. The key to success on the VT1-2 will be the skilled use of its mobility. It would therefore be wiser to first research the modules and crew skills which are responsible for mobility and turning. As was the case with the actual constructed prototype, the in-game version of the VT1-2 has been modeled without the use of armoured steel, so this “casemate” tank is not exactly capable of boasting the amount of protection it has. Both cannons are capable of firing at a distance of about 1,500 meters, so effective shots can be fired at both close and long ranges. Players are also easily able to aim and shoot with each cannon separately by switching between them, which is also effective given the cannon is among the best available in-game. In general, the VT1-2 might be considered one of the more unusual self-propelled artillery guns in the game, with a great potential to become the best in its vehicle class. It is definitely worth spending the time to get it!
Vehicles covered will be available in Operation “Shipyard” which we will discuss later.
The War Thunder Team
Comments (290)
is this is going to be another battlefield engineer event?
At least battlefield engineer is better than the IS-7 event, I really hope it is not like the IS-7 event
I kinda hope its like operation H.E.A.T. just cuz it was the only event I actually completed, even then I only got the p59 and 110c6, not the tanks or even ships
Can we have the type 16 not get hullbroken? How is it that the vfw doesnt hullbreak when it comes no where near 30mm anywhere but type 16 that has 35mm on front plate underneath added 150mm does hullbreak. I want to play my type 16 but as it is its unplayable
No Marder,no Leo1a4 or a5 but this turretless crap for BMP2 targeting practice
You will see it's power, just you wait... You will regret those words...
Needs a cowboy hat!
and that was a high priority develope that we need, right Gaijin? Good to know where you waste time and vital things to the game are still undone
p;[p;[p;[p;[p;[p;[p;[p;[p;[p;[p;[p;[p;[\ ok, this was actually what my cat typed when walking across my keyboard lmao
you just go "Tstststststsk" and they will stop :)
Glad I quit. It'll probably ruin 7.3-8.3 even more.
VT1-2: big problems with the encounter battle extended positions are required during combat from the cover (lateral direction) unsuitable for combat reconnaissance completely insufficient when fighting in built or wooded terrain Problems with the traceability but still a tank i must have XD
Pls. Let us be able to get all the vehicles in this event if we have the time. And i don't mean we should have to play 24h every day. And PLS! Don't make this event a WALLET event. Where we have to buy things on the greedy player controlled market. And not a heavily RNG style either. Same goes for leader board style. Don't make it like that.
QUESTION: Will we get sometype of aiming mode so that the tank will follow the mouse cursor, since the guns will not have any traverse?
It will https://warthunder.ru/ru/news/14533-operaciya-verf-vt1-2-bezbashennyj-nemec-ru/#comments
ALIEN109, Thank you sir for understanding Russian to answer mine and this mans question :)
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