- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
For a better comparison, watch the video in full-screen and at the highest quality.
Very soon, we will be introducing a new render for War Thunder, and we would like to familiarize you with the changes that players can expect to see in update 1.77. Today we will talk about temporal anti-aliasing technology.
In the upcoming War Thunder 1.77 update, we are introducing a new version of the Dagor Engine graphics engine and we want to tell you about a few new opportunities this render provides. One of the innovations is a new anti-aliasing algorithm – temporal anti-aliasing (TAA). Anti-aliasing is used in computer games to neutralize the effect of pixelation at the edges of objects. We previously used FXAA (Fast approXimate Anti-Aliasing) and MSAA (Multisample Anti-Aliasing). FXAA and MSAA provide far more humble results in graphics quality, smoothing only the edges of polygons or the sharp borders of images with various algorithms.
FXAA is an anti-aliasing algorithm that works on a resulting image, trying to find and smooth visual borders without taking into account depth and source geometry. This allows the algorithm to work very quickly, and in addition makes it compatible with any type of render, including deferred render, the technology that is currently a de facto standard in video games
MSAA is an algorithm implemented into the video card (hardware), antialiasing geometrical boundaries by means of additional samples at the border of the triangles. This provides a better visual result for silhouettes and remote objects at the expense of higher performance cost. This technology virtually provides antialiasing for boundaries (silhouettes) of geometrical objects and does not improve visual quality elsewhere. Besides this, such technology is hardly compatible with deferred render in practice and an acceptable result for modern rendering requires additional tricks, leading to additional calculation costs and visual issues and limitations.
TAA – temporal anti-aliasing – calculates a specific number of previously rendered frames, taking into account the position of pixels dynamically. Visually, the new anti-aliasing algorithm provides a sharper image and reduces “noise” on the edges of objects and blinking on shiny surfaces. Additionally, it not only successfully smooths edges and borders, but also adds details. It basically works by rendering the image at high resolution and then reducing it to the size of your screen.
Temporal anti-aliasing somewhat has an affect on frame rate, so we recommend you use the new anti-aliasing method on medium-high level graphic cards. By default, temporal anti-aliasing will be enabled for maximum graphics settings. For other graphics presets, the new anti-aliasing algorithm can be selected in the graphics settings in the form of two options: TAA and HQ TAA. These options differ in quality of dynamic objects.
The War Thunder Team
Comments (131)
Gonna use it only thanks to improvement on leaves. Also why is ULQ still so much better than maxed graphics, it should be the other way
It's not better.
First of all, any improvement to the graphics is always welcome from me! And boy, it smells like a new update is on its way? lol Btw are you planning on introducing the ''post processing'' ? well, if the game doesn't has one already that is... If it's possible it would also be great if you could optimize the grass. It seems like the grass is very affecting the performance when i turn it more than 50% on, took alot of my frame rate.
We already have post processing options, to change the colors, picture sharpness and so on. FXAA is a post processing effect for example.
Ouiche, oh, didn't know. Some games have have the post processing separated and as the option to turn on or off so i thought we didn't have it yet.
Im a ultra low quality player because I have no money for a new pc, and man this scares me , been in the game for years and hope an engine upgrade doesnt let me out due performance issues.
War Thunder is already one of the best optimized game with such AAA title graphic. Sadly we cannot support and give additional new features for +10 yo machines that simply do not have hardware to use it. Still, If you are not using old microwave, you should be able to play WT.
Stona_WT, Jeez, you say it yourself, the game already looks awesome... This makes your answer on my comment even more ridiculus! I can't believe the attitude from some officials here...
Good. The only things we need now is drastically improved render distance and high quality ground textures!
is it just me or does anybody else get annoyed by the misaligned drive sprocket teeth and the track on the right pic?
nooooo not another pixel thunder. my pc had to be replced because of the dagor 4.0
I'm definitely looking forward to this.
Will it support Direct X11 by default?
Nice, but my PC is potato... :/ Can I suggest in the forums for me to get a new computer? (Just Joking, obviously)
Finally, i waited a long loong time! Thanks devs for this, for the 1.8X try to resolve the render issue (Sometimes the map reloads the textures and some enemys disappear in front of you)
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