- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this Roadmap article, we’ll be talking about one of the Roadmap additions to the Air Superiority major update, as well as talking about some of the plans we have for the future.
The majority of the original changes that we announced for the Roadmap have now been implemented into the game, so we’d now like to announce our future plans. We’ve now implemented the vast majority of planned changes that we set out back in the summer (43/45), with minor deviations from the original planned schedule without a delay of more than one update, which is a level of planning that we’re happy with.
Only two changes that were planned for this year have not been released, which we’re going to tell you more about now, so please read on.
Other progression updates: Logging into WT Mobile to keep your login streak
First, one of the final Roadmap additions was the ability to login to WT Mobile to keep your login streak on the PC version of War Thunder, and in the Air Superiority update this feature will be implemented. To get started, you’ll need to install WT Mobile (from Google Play, or App Store), login to your Gaijin Account that you use to login to War Thunder on PC, and you’ll be able to login to keep your streak. We’d like to note that you won’t be able to collect rewards from the mobile version, but only to login to keep the streak.
Postponing the Improved target hit alert for aircraft (the Severe Damage Mechanic design that we proposed)
In one of our previous Roadmap articles, we asked for your feedback on the Severe Damage Mechanic. Your feedback was and is greatly appreciated, however at the moment we’ve run into some issues with implementing this mechanic.
This mechanic has turned out to be quite complex in a technical sense, requiring careful testing. Part of the necessary code for this testing will be included in the game in the Air Superiority major update, and will be used by us for testing and debugging. Although you shouldn’t notice any changes to the game, this code inclusion will bring this mechanic closer to being completed. We’re planning to introduce this mechanic between the 5th update of 2023 and the 1st update of 2024.
Postponing Research bonuses for new nations
We won’t beat around the bush, we’re postponing RP bonuses for new nations for players with top-tier vehicles of another nation for the time being — however, this feature is still planned to be implemented. We previously mentioned why we’re postponing it, but we’d like to explain why we’ve had to postpone it again. This is due to the fact that any meta changes can have long-term consequences for the game, which are difficult to evaluate if there are many changes at once.
We’re already analyzing the current data and calculating the amount needed for the planned bonuses. This analysis will take some more time (as we mentioned — due to the long-term changes that are being analyzed, where objectively a long time is required), with this feature planned to be implemented in an update in the spring of 2024.
Looking ahead to 2024
We think that the way of implementing features from a list suggested by you, the community, while also announcing deadlines for these features was an interesting idea, being useful for us as well as you.
Therefore, we’d like to continue this process and are happy to announce that we’ll be starting a new Roadmap for War Thunder in 2024. We hope that just like back in the summer, we can form an interesting set of War Thunder features and improvements that enhance the game further to be the best it can be. Further details to come soon.
Comments (56)
Comments will be premoderatedAre there plans to add a new nation by 2024, whether this is a standalone tech tree or a subtree for some existing nation? Thank you and happy holidays!
unrelated question but do you guys have any plans to implement spall liners?
Jump on our forum, we have discussed it there numerous times already :)
Please add presets to graphical options too so we can save presets for playing and for taking screenshots/videos
when will we be able to transfer our accounts to pc like we could 1 year ago?
Why i'm not surprised that the bonus on new naitons, one of the most useful things announced will get postponed. Afraid of your game will become fun to play?
Is there a plan on increasing the RP rewards in Ground and Naval to reach the same average RP rewards as in Air? Reasearching Ground and Naval vehicles is absolutely slow compared to Air due to the fact that even when you get 6 kills in a match (in ground) you will never get as much RP as in Air even tho a Ground and Naval Battle match takes alot more time and skill due to the existence of Spawn points where sometimes u might only be able to spawn 2 vehicles.
I've been waiting on these bonuses since they were announced guess I'll just have to keep waiting :(
Please put BR decompression for Air RB on the new roadmap. Or at least reduce uptiers and downtiers to a 0.3 or 0.7 br difference...! And while we're at it... - More (spread out) objectives - Multiple spawn points - AWACS - Less players per match Thank you
Big fan of the Roadmaps being continued. Looking forward to the Severe damage mechanic. Though, small question, can we expect a bit more transparency regarding big "drama" surrounding new updates? Like currently the big Spall Liner drama and general drama around bug reports and they way they are handled. Would love to see more clarity as to what Gaijins stance is on what kind of sources they accept for bug reports, what they are looking for and what they can't use at all etc.
I Think a lot of people have noticed of the forums challenger 2 bug reports have been getting more attention. are you able to say if were going tosee a reworked challenger soon?