War Thunder is an MMO Combat game dedicated to the most pivotal World War II and Korean War battles. In particular, War Thunder lets players take part in massive multiplayer aerial combat, fighting alongside real players all over the world. The game's major battles will be set during the period from 1939 to 1953.
A part of the following road-map will be done before the start of Open beta, the other part — during Open beta test.
* general text chat;
* matchmaking balancer;
* match scenario selection;
* new simulation level setting — Full real (already available but in Sandbox only);
* modification of planes;
* kill streaks and other combat events;
* new game modes;
* training missions and tutorial;
* complete interface update;
* new planes (check out the Release Tree section);
* player-controled ground vehicles;
* User missions and Full mission editor;
* «World war» game mode;
* cockpits for bombers.
And we also plan to do no more account wipes after the one that took place before the Global beta started.
What caused these changes in the game's name?
The online multiplayer universe we are developing has evolved beyond pure aerial combat. The massive historical battles featured in War Thunder cannot be fought with aviation alone and aerial combat gameplay is only the beginning.
Most likely, both versions will be released simultaneously. The closed beta test is planned for the PC-version only.
Yes! There will be no restrictions preventing this.
The closed alpha test is wrapping up and we are working on improvements for the beta version. The alpha test has been incredibly helpful for the game’s development: we’ve found and fixed various bugs, improved in-game balance, and optimized the game for a number hardware and software configurations. The closed beta test will start in Q1 2012 and thousands of players will be able to join it and play War Thunder. After that, the open beta and project release will follow.
In the very beginning, players will be free to choose between the military planes of countries such as the USSR, USA, UK, Japan, and Germany. Some planes that represent other nations (Australia, Italy, and others) will be available in tech.trees of other countries.
All plane models featured in the game were used in combat in all of the major military operations of WWII and the Korean War.
Different languages will be the only problem here. Most virtual pilots are adults who can deal with communication issues and will still be able to play. However, the language barrier could potentially be quite irritating, so we’ll probably start separate servers. We’ll see.
Since these could help to solve the language barrier – yes, very likely.
Sure. There will also be several options for tuning the game’s control complexity.
The list of planes that will be featured at launch is ready – it includes almost 150 combat planes!
The Planes sections presents playable planes that will be available in the beginning of the closed beta-test (over 100 models), so it's far not a final list and new models of planes will be added even during the beta. The complete list of aircraft is significantly bigger, taking into account all possible modifications, and armament variations, and visual tuning. All together, about 5,000 different planes fought in WWII – that’s the number we’re after!
In most modes, the maps will accommodate 32 players
Technically, we already have all of these (you can see them in the Igromir trailer video). We are now deciding when and where to apply these conditions.
At this moment, we’re offering numerous sets of conditions that are automatically generated for each match.
Yes, in fact the variety of options for moviemakers will be even bigger! We’ve also added new great cameras for more impressive fan videos.