- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Cancelling entry into a battle
Did you ever find a thousand good reasons to cancel from a ‘queue for battle’ search and to instead remain in the hangar after clicking the “Battle” button but clicking on the “Cancel” button didn’t work and instead put you in a battle?
Let us not go into the peculiarities of session selection and instead just let you know that we have worked on this mechanic. Now, if the game session hasn’t been compiled, you will be able to leave the queue and you will not enter a battle after hitting the cancel button.
Tails and machine guns
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Engineers working on an aircraft’s offensive weaponry regularly faced a difficult task - how to avoid the parts of their own aircraft being hit by gunners. In the heat of the battle it was more than possible that a careless gunner might easily sever the tail or create extra ventilation in the aircraft’s surfaces.
When recreating aircraft in War Thunder we take into account the characteristics of such restraints. This time we have clarified the no-firing sectors for vehicles with an overhead turret. The machine guns of such aircraft will no longer “somehow strangely” bend around the tail and the gunner will be able to fire much more confidently.
Power steering
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The engine of your ground vehicle can be switched off. Such an insignificant feature is very useful in combined realistic battles where players can be guided among other things by their own ears. But a muffled (or broken!) engine on wheeled vehicles somehow stopped the rotation of the steering.
Very strange… Incomprehensible… But fixed! Now the strength of the driver will be enough to turn the wheels without the aid of power steering and in case of opening up your tactical position you will be able to depart quickly in the direction you want to go.
Getting ready for “Red Skies”
A major update is on the way. With new maps, game mechanic improvements and other features. Therefore the sixth digest includes mostly what the “It’s fixed” was designed for - fixing bugs!
Even before our update, we have paid attention to such improvements and want to invite you to check out the many fixes in Naval Force, aircraft and ground vehicles! These fixes will improve your game experience.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (30)
Fix PS4 performance problems on foruns: vehicles textures that dont load full and constantly fps drops.
https://forum.warthunder.com/index.php?/topic/511475-sa341f-gazelle-mistrals-air-to-air-missiles-bugged/. Still can't use Mistral's on these things, the bug has been around since early November
CANCEL BUTTON CANCEL BUTTON CANCEL BUTTON This fix alone is worth 10 big updates
Are we ever going to see updated models of FW190s, Typhoon/Tempest and La series? Older planes are long forgotten it seems.....
In this Major Update? No.
When will invisible AAM's be fixed?
I don't exactly know where to post bugs, but found the right track of the ASU 57 does not move and also the canopy of the J35 does not rip off when it is open, even at Mach 1. But still love the game Gaijin, and keep up the great work
Splendid work!
There is something wrong at fundamental level in your game if you think fixing cancel is big news, when that thing should worked as it says from few years ago.
Still there is no fixing for volumetric shell nor overpressure. Meh update, still broken game.
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