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It’s fixed! №56

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Fixed blocking by chat

Except for quick commands, players often use the battle chat to tell allies about a winning tactical manoeuvre in time, warn team mates about danger and sometimes demoralise opponents and ask them to surrender immediately. But as if that were not the case….

Opening chat while moving at the same time could block control from the keyboard and the chat itself would stop responding to commands. All that remained in this situation to a player - was to play the role of a stationary firing point.

This strange bug has been found and fixed. You can make sneaky plans again and practice diplomacy in battle chats.

Clarified the lateral tenacity of a chassis

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Literally every track and every wheel in War Thunder has many different characteristics that determine their traction on different types of surfaces. Among them is the lateral "tenacity", depending on which your ground vehicle might be kept on more or less significant slopes.

There was a bug in the calculations of this characteristic which might lead not only to an excessive lateral slip but also vice versa - your vehicle could begin to be pulled to the top of the hill.

You might have even found unusual videos of drifting down hillsides. Now this mistake has been fixed.

Aiming marker for helicopters is back

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Modern aviation, especially helicopters can carry impressive and diverse weapons in pods or as regular suspended weaponry. But in order to effectively and quickly use them in battle we recommend using the weapon selectors. Especially now that the aiming marker is no longer missing. For example on the Mi-24P when switching the offensive weaponry selector.

Removed graphical artefacts

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Several image fixes so that nothing distracts you from the battle. In particular a highlighted square will no longer be visible under an aircraft in a night battle if you have medium or high global illumination preset with an Nvidia GPU.

We also removed the dark bar in these night battles, which could be displayed when the camera was actively rotating. This artefact could be displayed at the edges of the screen with any graphic preset.

Fixed indication of onboard defence systems

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Some time ago, on helicopters and ground vehicles with onboard defence systems, the indication of the direction of detected threats, both missiles and laser radar, disappeared.

The bug has been fixed. Now you will have a better chance of reacting on time to the threat and taking any necessary actions!

Reviewed the recharging time of ammo belts at points

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The longer ammo belts for the automatic belt-fed cannons were taking way too long to refill at a captured point - some vehicles could take up to four minutes to reload. We revised the resupply time for this type of weapon to only 20 seconds!

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things

Open the full changelog

Once again, many thanks for all your bug reports that you submitted by using our special service.

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