System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Comments (143)
If the plan is to launch destructible terrain, can the phenomenon of uphill sliding be repaired
Downhill sliding while you're at it. The current ground physics are immersion breaking. Tanks don't skate down (and up!) hill the way they do in game. It was better before the 'fix' to stop people from going to unintended places. Fix the expliots, not the capability to move more realistically. Please.
NOOOOOOOOOOOOOO THE HAMSTERS CANNOT TAKE THE STRAIN!!! WONT SOMEBODY THINK OF THE HAMSTERS!!! PLEASE FOR THE LOVE OF BACON SAVE THE HAMSTERS THIS WILL KILL THEM!!!
on a serious note will this allow us to make ramps and clear terrain LIKE RUBBLE FROM BUILDINGS?
Interesting, but has the atrocious "balance" been fixed? Is the woeful "match making" going to get some love? Will the BR compression ever be addressed? How about the still inconsistent armour and penetration/ammo effects, will they be sorted? How about the slippery inclines and ridiculous vehicle movement mechanics? R%egardless of personal views, OP CAS and spawn camping still cause division amongst the player base, how about addressing that?
Please tell the hamster. Don't make me Buck.
New vehicles?
wohoo now someone drops bomb on spawn, you spawn in hole and because of the bad traction you wont be able to get out of spawn :DDD
Does this mean that the shermans are getting the m1 dozer attachment?
The m1 dozer attachment is the side-mounted one that doesn't interfere with the turret and is easily removed and replaced, unlike the m1a1 dozer attachment which is attached to the front glacis and does interfere with the turret because it is taller and more forward, and because when lifted it can stop the turret from depressing all the way, it also can't be removed on the run because of it's complicated parts.
http://www.theshermantank.com/sherman/dozers-the-m1-and-m1a1-dozer-blade-kit/
OwO
Dang another new update so soon.
i kinda cant wait to see the size of the holes the bigger bombs make
Submit a complaint