- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Driver skills improved
In our previous release we reported the improvement of turns and pivot control of the War Thunder ground vehicles. Though this improvement was warmly appreciated by the community, you have pointed out odd vehicle behavior on steep slopes.
When moving down a hill, the driver might forget to switch to a higher gear, making a vehicle slower than it could be moving. At the same time, while climbing up a slope, the driver might switch between gears 1 and 3.
These issues are solved now. A driver selects a proper gear ratio, depending on the circumstances. Go up better and down faster!
Client crash fix
Immediately after the “Red Skies” update, we rolled out several important fixes to prevent a game crash. The key one was related to the function of downloading additional content only from your hangar. Your bug reports helped greatly to make it happen as fast as possible.
The Gaijin Dev team would like to thank all the players who inform us about such issues. Thank you all!
Ship damage
This issue didn’t last long, but affected damage for War Thunder fleets from HE rounds. The durability of certain hull materials was mistakenly set too high for shrapnel and blast wave damage. This issue was especially noticeable in boat battles, but also affected the bluewater ships, making fuel tanks very durable against shrapnel.
Well, you’d better be afraid HE rounds again, since this issue is happily solved!.
ATGM fix
When the “Red Skies” update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!
We’ve fixed that rather fast, but we’re not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!
Overpressure damage
For some time our overpressure damage mechanics were nuts! Can you imagine - when sitting near an ally, who is getting HE damage, you may also receive overpressure damage, which totally ignores your armour!
A tank without armour is nonsense, do you agree? So do we. We fixed this naughty bug in a day after the reporting.
The changes you feel
This release is mostly retrospective, since we decided not to tie down improvements that need to be released as soon as possible. However, we still have a good list of changes, released to the game to make your game experience better, a big list of individual fixes for vehicles that will definitely improve your gaming experience.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (91)
ATGM fix. We are removing ATGMs because they ruin gameplay. Nope...was a nice dream.
Would you consider adding an FPS cap?
fps drop started few patches ago..support doesnt help at all..
There are still huge problems with ATGM's trajectory, which seriously affects the gaming experience! At the same time, anti-aircraft missiles will also emit strange jitters after launching!
What's ridiculous is that in order to optimize the mechanism of missile guidance, gaijin has caused more serious bugs and the missile can't even be used normally. They have been trying to "fix" this problem since they updated the new version, but nothing has changed, and there is even no way to restore it to before the version update.
the driver still doesn´t know how to change gear uphill.............................................
for pc its still a nightmare...........
so, when are you planning on fixing the SKIN FILE DOWNLOAD ISSUE PROPERLY
F5 just ruins the game for everyone good job.
yesterday i quit the game, delete it.i played for 2+ years. ussr tree only. spend many dolars. every new adding have problem, this fix not some of them. volumetric is a dissaster and serves only some nations. he shell or overpressure is dissaster and also it serves some nations and ussr not one of that nation. my obj279 die to a 40mm spaa, panzer 3 killed my kv1e one shot, my 152mm he shell made only yellow track. gaijin choose new nuke effects. miss full of cheaters time we complimain.
red skes sound bug serious!!
Thanks for all the fixes. Can you take a look at the ka52 aerial radar scan rate? The "narrow beam" scan rate is 2x slower than it should be. It would be a welcome fix!
nim_, Oops, I didn't mean to make this a reply to you, g2five.
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