- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We continue to talk about the improvements in the game's appearance that will be brought by the updated graphics engine ‘Dagor Engine 6.0’ in the next major update “New Power” for War Thunder.
We recently showed new skies and visual improvements for War Thunder aircraft. Today we continue to expand on how the new graphics engine in War Thunder will change the look of the game.
Hit effects on armoured vehicles
War Thunder: New Power has improved the appearance and “physics” of hits on ground vehicles. Physically correct armour scars appear on ground vehicles in places where shells hit, now their shape depends on the angle of the shell's collision with the vehicle's armour. In some cases, the projectile can even get stuck in the armour! If armour is penetrated, holes of different diameters appear on the armour, depending on the calibre of the projectile. If a vehicle is on fire, you can see the flame through any holes.
Illuminating shells
In a previous update, War Thunder introduced night vision devices and thermal imagers, which completely changed the feeling of combat at night or in poor visibility conditions. However, not all vehicles in the game have such equipment, and it takes time to research the night vision modules. To make players without night vision able to combat in the dark, we are introducing illumination shells to night locations. AI artillery shoots illumination rounds from time to time over various areas .This improves visibility in combat in the most critical areas of the location. Slowly descending through the air, the illumination projectile lights for a short time, and then goes out. Thus, players without night vision devices will be able to navigate the battlefield more effectively. At the same time, players with night vision devices will be able to see targets better through devices, or not use the active IR spotlight to avoid detection by the enemy. In addition, a parachute with an illumination projectile can be shot down by machine gun or cannon fire.
Shadows from dynamic lights
We’ve increased the maximum number of dynamic lights and added dynamic shadows. Now we’re able to model reliable lighting effects from different sources, such as spotlights and streetlights!
Effects on the grass
In Dagor Engine 6.0, the physics of grass has been improved - when firing a ground vehicle cannon, you can see the effect of the shock wave on the grass.
Burnt out vehicle towing
In the new version of the game, the hulls of destroyed ground vehicles remain on the battlefield until the end of a battle. In some cases, this can be a problem for advancing tanks: for example, when a narrow passage to a capture point is blocked with wrecked vehicles. Now you can use the tow cable to drag a destroyed tank out, or even to barricade an enemy's advance! Additionally, a burned-out tank might be good cover that you can bring with you to a capture point and have cover to hide even in an open field. Experiment!
Bending and vibrations on wings
Now wings can bend in flight under the influence of turbulence. Also, visible vibrations appear on the wing during takeoff, landing, or maneuvering and at high speeds. The nature and intensity of such vibrations depends on the flight model of each aircraft.
Pixel reflectance of surfaces
Various materials in the game environment have a texture with a reflectance power. In previous versions of the game, all dielectrics had a reflectivity value of 0.04, like most dielectrics in the real world. However, in some cases, this may not be enough - for example, normal water reflects half as well and the painting of metal surfaces leads to a complex interaction of dielectrics and metals, and a constant value for all materials becomes insufficient. The correct reflectance on the surfaces creates accurate reflections from various light sources, which make the overall game more natural.
Deep learning super sampling
Thanks to the DLSS 2.0 technology (deep learning super sampling), artificial intelligence performs correct smoothing of objects in the game world for high image resolutions without overloading the computer hardware. This type of image upscaling works with the RTX series of graphics cards.
Hit marks on the environment
In the New Power update, we are implementing realistic hit marks on objects in the game world. Depending on the calibre and type of projectile, voluminous hit marks of different shapes remain on all surfaces. An AP shell hit on a concrete wall will leave a pothole with carbon deposits around the point of impact, and a hit of, say, an APFSDS shell leaves a hole with a small chip around the penetration point. Realistic hit marks of different diameters and types of damage also appear on unpaved and rocky surfaces.
Dagor Engine 6.0 allows us to introduce lots of improvements to War Thunder. In the following Major Updates we will present new graphical features for ground vehicles and naval vessels, stay tuned and see you soon!
Comments (284)
We have added additional point with: Pixel reflectance of surfaces.
Noice.
It is!
The new hit markers are most welcome on top of the things we already knew about. I cannot WAIT for this update.
Thats cool and all, but thanks to the battle pass ill never actually be able to sit back and enjoy it :/
ah yes, the completely optional feature that isnt very grindy and is just basically free rewards is ruining the update, yes, totally
MR_GUTSY, so a battle pass event, warbonds event, decal event and seasonal event all happening at the same time isnt grindy, gotcha
Very nice. Wing vibrations and bending is something I've been wanting to see for quite a while.
to me it looks a bit too much movment . feels unsafe :p
FrontsLeader, flying has never been safe!
Sweet, but 1/4 of the players are still playing on ULQ which gives unfair advantage compared to the players playing on the highest settings.
Do not play any lottery in near future. You have no luck to guessing numbers :(
Stona_WT, It doesn't change the fact that on ULQ you see much more in tank battles.
oh lol I was confused about the additional blog on the home page because I was there just a moment before when I clicked on the seasonal whatever pass thing stuff... AHAHAHAHA I CAN SAY LAST COMMENT EXDE EXDE EXDE Honestly though, this is all amazing to look at. The art team and everyone else involved with coding the graphics are h*cking amazing.
I could take the update of the graphics and other such details alone and be satisfied, however, the new vehicles are cool.
PickleJarOfDeath, same
The battle pass event just turn off the hype for the new update...
It doesn't remove anything. You can just pretend it isn't there, and you'll lose nothing but a few unlockables.
Y3_SkyBreaker, It does add toxicity from players grinding stupid event tasks...
cool
Gajin, will we see steam driven sling shot take offs from aircraft carriers?
ye ye, what if 2 Maus die in a close road?
At least they aren't shooting back to block the entire alleyway.
Play with 4 friends, everyone take out the Maus on single cap map, all 4 people drive around the point, have enough points for a backup and drive there again with 4 Mäuse, die there again and profit that no one will be able to cap!
This post makes me super sad... The devs behind the Dagor work super hard and it's some magnificent work, The 3D models are also outstanding, The gameplay is on point... And then there's the economy department making all of that great work go to waste...
Yep, the game easily has the potential to be pretty much the best vehicle combat game ever, but it's all being thrown away by the economy/balance...
"Economy Department" aka "Department for milking its players dry and locking event vehicles behind a paywall"
How badly will this affect performance?
Submit a complaint