- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
list of vehicles that suffer a lot. *all great british ground rb vehicles* 8.7s to 9.7s mig 19S mig 21 f13 f4c f100 hunter f6 4.7 to 6.7 ground rb america ground rb at 8.7 is unplayable if you are not tanking germany because of the g91 revenge kill spam all axis 2.7 ground rb vehicles are getting clubbed by the 105 shermans 4.7 air rb americans every top tier ground rb vehicle is getting shitted on by russian bias MANY more
i still want to know if there are any intentions for more biplanes for tier 1.
WIsh they added a new leclerc...
These Q&A are always seem like cherry picking, easy questions with unrelevant answers. Unpleasant questions are dodged or answered in an extremely superficial way that explain nothing. I do not want to politicize this, though it remembers in state television interviews of governments with many problems and a dissatisfied population.
Is a BR or similar system planned for helicopter battles? Currently, helicopters like the ah-1g and the Mi-4AV have to fight Ka-52 and Eurotiger UHT helicopters, this does not seem fair.
Im just happy they fixed the c2s repair cost, because that thing did not deserve a stock repair cost of almost a leo 2a5.
Can the developers recommend someone to help me with my horrible packet loss?
So none of these questions the DEV's answer delve into the fact that Top tier Russia steam rolls every other nation? Russia has at lest 3 tanks that can compete at top tier, the new T-72, T-80U and even the T-64B, these tanks all have armor that can reliably stop top tier NATO rounds and have rounds that can easily kill their competition. You don't need to introduce new tanks to compete but why not bring more modern rounds for the tanks already in game like the m829A1 and other variants.
The "Ability" to combine different vehicle types. Except that in Air RB 2.0 it's not a fucking "Ability", if you only have tanks - you're not the one choosing if you'll get raped by an autistic revenge-killer. Planes have LITERALLY nothing else to worry about except other planes in their gamemodes. People can't just spawn into an OTOMATIC with the firerate of a GAU-8 and infinite ammo to just rape you if you dare kill them, without letting you fight back. That's how the tankers feel so WTF.
They know how hard tanks get raped, that's why they're doing fucking nothing about it. You'll get killed over and over again, you'll get frustrated and you'll want a plane of your own. But noone wants to grind one more entire tech tree just to be competitive, so you're basically forced into buying a premium plane/chopper. Planes in Gay Toonder are way worse than arty in WoT. Unless the person flying is a total retard - you can't run, you can't hide, if there are no AA's on your team you WILL die
Actually, if you or your team play SPAAs/defending fighters you should be fine. More aircraft are lost to all causes than tanks are lost to aircraft in RB GFs. The overall average kill rate of tanks by aircraft is ~8%. If a player has death rates far higher than this, they are likely doing something wrong and need to learn how to play their tanks better (using cover, maneuvering, etc.). Rather than being angry when killed by planes, just see them as other foes who outplayed and defeated you.
When are we going to see an new nation? I dunno like: ISRAEL? That nation has most vehicles repesented in other nations, why not make them thier own nation like you did with Italy? They could easily be represented with a mix n match of differen tanks and planes and some very uniqe plane and tank development like the Phantom II F4 "Haevy Hammer". Thanks!
Submit a complaint