- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Changed as a result of the last open test:
- The MSL symbol has been removed. Only the “◇” missile marker, and the distance to it, will remain.
- The range of the smoke trail for missiles has been increased.
Thank you for your feedback!
In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilot’s eyes.
Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.
Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didn’t receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).
The detection of guided missiles
This is why we’ve decided to improve the game’s missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.
- In aircraft AB and RB (marker-enabled game modes) a special “◇” marker will be added on all enemy guided missiles within the pilot’s detection range. The range of the marker’s appearance will depend on the skill of the crew, namely, an “Awareness” skill which will be also responsible for the new parameter “Range of missile detection”. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
- In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
- In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.
In these gaming modes, you won’t simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.
The War Thunder Team
Comments (145)
Hi guys. We had a small issue with economics at the start of the event. The cost of repair and re-spawning has been resolved and disabled fully. Now you only have to pay for any ammunition used. Unfortunately we cant disable this minor cost due to the nature of the event.
will we ever get the lost SL back?
LancePosting, why would you? this is gaijin be happy they disabled respawn sl
Gaijin thank you very much! This is exactly what should be done. A marker like player name tags for missiles is a terrific idea.
it'll be much reliable only in 7v7 or 9v9 matches
lima_198857963, Id go as far as to make it 5v5 and less. But if that wee to happen a new gamemode with more incentive towards some objective is required.
doing a "special event" to get the communities feedback about a new feature is a great thing. I hope a lot of additions will be done this way.
As far as possible, we always are keen to test things out with as much community interaction as possible :)
Smin1080p, why cant we play sweden?
YES FINALLY I WAITED IT SO LOOONG
Nice sounds good but as a lower comment said it seems we have to pay for repairs but cant earn sl can you please disable repair cost in the event?
Repair cost and respawn cost have been disabled o7
Smin1080p, Rearming cost it's stilo on
gaijin in this event you can't earn sl yet YOU STILL HAVE TO PAY FOR REPAIRS, i just lost 40k sl. we can't test things out if it costs sl to do it
Repair cost and respawn cost have been disabled.
I still like the old missile warning better...
Real pilots didn't have any warning... Missiles are more useful now and skilled pilots who already have situational awareness have nothing to lose. This widens the skill gap both in favor of newbie players and skilled players.
MacedonianSukhoi, imagine pressing 2 buttons to fire a missile and calling that skill XD
"The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future." - AIM-7 Sparrows confirmed? Really happy about this direction (SB Air). Those empty nacelles on the Phantom need filling!
We will first review the feedback and see from there :)
Smin1080p, hey how about a EC mode with SB mechanic? for 10.3 battles?
It's ridiculous to keep the current matchups at jet RB. You have jets like the F-104A and C that are too powerful for 9.7 but would get stomped at 10.0 and above like 70% of the other 10.0s and 10.3s because there is no intermediate range. So are there any plans to decompress the BRs or implement a fairer matchmaker? What I mean is make the matchups like this: https://www.reddit.com/r/Warthunder/comments/gqfmw9/what_the_jet_matchmaker_should_look_like/?utm_source=share&utm_medium=web2x
This is terrible system. For example MiG 15bis gets exactly same MM as MiG 17, tho one is slightly, but clearly better. Or the Me 262 problem: A and C1 are at same BR, despite C1 has 93% more thrust for 3 minutes. And C1 is facing much worse jets than C2, despite the fact that C2 gets 20% more thrust (worse engines, worse boosters, but 2 of them) for a shorter time. What we need is BR decompression.
michaello_hero, Yeah I'm sure it's terrible with those awards the post got. Anyways, it was just an example for what the jets' opponents should be for fair matchups. Not F-104s facing MiG-15s and missile-less MiG-19s facing MiG-21s with R-60s. The F-104A and MiG-19S for example could be very good opponents for each other.
if top tier wasn't 12v12 and instead lets say 4v4 this system would be perfect
I agree, in a 12 v 12 you barely have enough space to engage enemy without one breathing up your six.
Exactly, 12v12 on 20 km^2 map, you'll have to constantly look behind you, and that'd result in not killing anybody...
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