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- Network: Broadband Internet connection
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- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
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- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
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- Network: Broadband Internet connection
- Hard Drive: 17 GB
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- Network: Broadband Internet connection
- Hard Drive: 95 GB
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- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear Players
Today, we wanted to share some more insight and answers on the recent penetration mechanic changes to explain our plans, goals and some more on your specific questions.
When planning the move to a new method of penetration calculation we set ourselves following goals:
- To make the penetration calculation system open and understandable, in which the method is known and the data for the calculations are known clearly to all. In the old calculation system each shell received its penetration data manually from a variety of sources, ranging from authoritative monographs to documents on firing tests. At the same time, in many of these sources the penetration data was also calculated according to different methods and different standards of states, different targets and with different hardness of armour and shells used. Therefore, uniformity and standardization were out of the question and accordingly it was not the best option in terms of openness and ease of understanding.
- To get rid of the discrepancies that arise from the use of many different sources. When considering data from sources, inconsistencies arise due to different standards and criteria. The problem immediately arises in the reference source - which document is the correct document? However, the sources in question are documentary and credible. The situation is - all are equal, but some of them are more equal. Again, as you can see, this was not the best option.
- Focus the attention when setting up armour-piercing on their input parameters - mass, speed and speed drop tables. If you have a shooting table for the shell, you can more accurately model its behavior and, first of all, its penetration. We will not stop working with documented sources. We collect information scattered over hundreds of conflicting sources and concentrate it on firing tables and ammunition ballistics settings.
- To streamline the armour-piercing system in the game. Manual entry of penetration data, from sources, in some cases created situations where the data in the shell cards were from documents in which the penetration data were based on very different criteria. Which is not the norm. With the increase in the number of vehicles in the game, and therefore the number of ammunition, the sources of information regarding the penetration values are beginning to exceed reasonable limits, and some documents are not publicly available and could no longer be open and easy to understand.
We definitely have not stopped working with documented sources. The specified method of calculation is to work with documents first of all, and more purposefully and effectively, allowing us to specify not only the penetration data, but also ballistics of shells, thus allowing us to standardize all this information in game.
Now, lets move on to the Q & A:
Q.Will primary source material if it contradicts the calculated performance, still be taken into any consideration for the newly calculated APFSDS rounds? For example, Swedish tests show vertical performance of DM33 and it is substantially higher than calculated values.
A. In the calculation we used the density of tungsten cores equal to 17500 kg/m^3 (indicated in the published table sheet with changes). This corresponds to the 2nd class of tungsten alloy from the specification. The choice of this density value has been made due to the fact that the exact density values at the moment are unknown for us. In this case if reliable and unambiguous (based on documents, shooting reports, etc.) information about the density of cores is provided, we are ready to clarify it for the appropriate ammunition. Until such data is available we are fully satisfied with the current data scores for the ammunition.
Q. If there are armour values on tanks that are based on what rounds can and cannot penetrate them (both by design specification and performance in combat), will we see armour changes where appropriate?.
A. No, such changes would contradict the goals we set when developing this method. There are no plans to introduce an additional indicator of the quality of the armour, except for what is already in the game.
Q. Will the Demarre equation that is being used be fixed? A fair amount of apcbc rounds would be over performing (much higher than historic data) if we used the current calculation from the wiki.
A. By choosing the method we knew that there would be some discrepancies, both in the smaller and in the larger direction. And after the evaluation of possible negatives and positives we decided that the general level of changes in values is comfortable for us by not exceeding the level of conditionality that had already been before. It makes many more improvements and last but not least it reveals the method of penetration calculation for everyone and makes it clear. Therefore, there are no plans to make any corrections to the calculation aimed at "fitting" the data to various sources.
Q. The Slope modifier equations from World War 2 Ballistics: Armor and Gunnery, were designed to work with the vertical penetration values from the book. Changing these values while also changing the vertical penetration of many projectiles, many lower, and some higher, will cause issues. How is this going to be handled?
A. We do not want and will not allow situations that violate the integrity of the selected calculation method. Using the calculated values of slopes together with the old method of choosing armour-piercing will be just such a situation.
Q. The DeMarre formula relies on an empirically derived constant. This constant differs based on armour-projectile combination. How do you plan to determine this constant given the vast array of armour and projectile types in the game?
A. Earlier in the game as previously indicated the penetration values were given for armour of low hardness. The constant for the calculation has been chosen so as to also correspond to this armour. This value is 1900 and corresponds to the homogeneous armour of low hardness.
Q. Does standardizing penetration performance of ammunition also allow for standardizing secondary fragmentation for ammunition? Right now all rounds that utilize the 'long_rod' shatter preset create less fragmentation than rounds with less weight, thickness and velocity. This is also noticable on APDS, where an APDS round with a comparable penetrator diameter to an AP round creates much less fragments.
A. The applied calculation method of armour-piercing data acquisition is not connected with secondary fragments configuration. This problem is known and will be corrected.
Q. Will ricochet angles for long rod penetrators receive a change? Pre change they are a fixed angle across many different shells with different velocities and tip designs, the target material is also not taken into account when in reality this has a big effect and can change the ricochet angle by a great deal.
A. Revision of ricochet values for APFSDS shells was not planned in the near future. If and when the reliable information will be provided to improve and refine the ricochet parameters (if necessary) for these shells, it will be considered in the usual order.
The War Thunder Team
Comments (121)
God this is terrible..... the DM23 already underperformed as it was and now its nerfed into the ground to the point you might as well use DM13 for 50% less lions per shot... don't get me started on the DM23 of the 105.... 337mm of pen? Did you pull those numbers out of your dark place where the sun never shines? There is litteraly documents everywhere stating the 120mm DM23 was penning OVER 440mm of armor some even documented at 480mm at 60 Degrees... so how is it 410? DM13 is way better........
Not even talking about the BS Q&A thats basically "you the community are wrong and we are right" and maybe after 2 years people would forget when you "appologise".... You guys burned your bums on the freebrumz BS and now you do this litterly making 8.0+ less fun. There is only so much you can do to a community until sh!t flips... look at EA Games, Activision and Bethesda... if you go down this path just know that "gamers" aren't idiots.
480 mm at 60 degrees is more than a DM63 fired from al L55 120mm, just so i let you know
Can you please buff British Oerlikons? The italians have there's buffed to 52mm of penatration while the British have there's at 41. Yes I know this is a small difference but it determines whether or not you can penatrate a T-34 from the side.
I liked it better when ballistic physics was simpler!
one thing that should change is the sensitivity of the fuses, it is annoying when you fire a HEATFS and the ammo explodes in a bush or tree, this can be realistic but should be out of the game.
This is gonna be unusual, but Gaijin thank you for explaining your rational behind the ballistics changes, while I agree that it is not perfect, it is impossible to model physics perfectly like the community seem to expect. Not gonna lie I am incredibly disappointed with the community. They seem to forget that you guys are doing something that almost no one has done before with a very small team. While I would like to see some more options for game play besides the 3 or 4 we have now, I can wait
Addendum: The 3 or 4 game play options refers to Tank RB and discounts events
it is worse to know that only the German and French level 6 tanks do not have APFSDS main ammunition
Personally I can deal with slightly "ahistorical" penetration, especially with the newer and harder to find information of modern tanks, but if there could at least be a reshuffle of some battle ratings to go along with the ballistics update would probably calm down and help with the outrage from the community.
It has been 10 days since the implementation of this system and the T17E1 shell still hasn't been given its 400mm of pen that it should have according to the calculator it has been left at the historical value. I mad a bug report on it and was told it is a known issue. At this point I'm assuming it has yet to be changed because the devs are leaving it as is for "balance" which shows that there is subjectivity behind this as well. Shows how ridiculous this new system is, a ww2 round out pens
modern ammunition
Gajin start fixin the T-80 and T-72 Ammo with your glorious "Formula" before shitting on the DM33
Can you stop using the formula for vertical penetration for AP? AP shells without cap are prone to shatter against vertical armour without the piercing cap. For example this happened to T33 AP (853m/s) which was a solid 11kg 90mm shell which penetrated only 164mm @ 100m whilst M82 APCBC (807m/s) which was slower, had 140g HE filler and a cap which reduced energy impact by about 20% achieved 161mm @ 100m Penetration. M82 APCBC according to US tests failed to penetrate the upper plate of panther
even at point blank range but the T33 AP could pen Panther and Jagdpanther upper plate at 1km because the AP didn’t suffer these shattering issues against high oblique armour. This is where the much greater penetration was seen over the M82 APCBC because T33 AP kinetic energy is much greater. Yet somehow with your new mechanics the AP barely penetrates a T-34 1940 Upper plate and it pens less at 60 degrees than the M82 which is incorrect. Wether the panther in US tests had poor armour or not, i
Laurelix, it FAILED to penetrate the panther upper plate whilst the T33 AP could. This should be sufficient evidence that the pen at 60 degrees of T33 AP should exceed the M82 APCBC pen. Furthermore the post war T33 AP known also as M318 AP at same weight and same velocity achieved 206mm @ 100m (0) and also penetrated 83mm @ 100m (60) like the WW2 T33 AP. The only way they differ is, the M318 wasn’t as prone to shatter against flat armour as the earlier WW2 version and yet had same 60 degree pen although
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