
System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Heat-seeking missiles 101
Attention! Outdated news format. Content may not display correctly.
The 1.85 “Supersonic” update introduced a completely new type of weapon — air-to-air heat-seeking missiles. In the previous video we already broke down how the first homing heads worked; now let’s get all practical and discuss all the things you need to know to use them effectively in battle.
The War Thunder Team
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Comments (16)
Supersonically rushed
We just completely ignoring that the reason heat-seekers are so deadly and the reason the AIM-9 had so many kills was because it DIDN'T require lock-on and an unaware pilot had NO clue that a heat-seeker was closing in? There was no radar lock-on, there was no warning tone in the cockpit. If a pilot didn't have eyes on his six and see the smoke trail from a heatseeker chasing him, they would never know to pop flares or pull maneuvers. Evading heat-seekers was all about pilot awareness.
they do lock on just not in the sense i think you are thinking. They must take a small amount of time to search for the heat signature and then start tracking the heat signature in order to follow the enemy jet
They dont need to "lock on", but they do need to see a heat signature to be deployed. As for the warnings, thats a gameplay compromise to keep them balanced.
The air to air missiles are dead useless all the enemy does is move tight about a foot and my missile goes off course.
Nice breakdown of heat-seeking tech. Overall the implementation was pretty good (I'm not overjoyed at the artificial lock-on warning, but I'd rather the missiles be underpowered rather than overpowered). However, I wish there was more information available on the technical details of a missile, e.g. a missile's FoV, seeker head track-rate, engine thrust & duration, proximity or contact fuse, etc. These would be very useful both for gameplay and bug fixing.
Hi War Thunder,All i want to say is reduce the Repair Cost of Challenger MBT
Why havent you guys fixed the problems with the javelin yet
its all flying tail has been fixed. Other issues are under investigation.
Smin1080p, Ah thank you! the Alerons when you turn to the left or right all go down or up on both sides just throwing that out there and the controls at low speeds are very very sluggish
Just fix the axis bias please! What can allied planes do that a 109 can't?!
spamming 50cals that burn everything.
It's not always the plane. Lot's of 109 pilots are extremely skilled. Allied planes can easily out play 109s. It all depends on the situation.
I really hope there is no Missile warning when playing sim...
So far, I have been killed twice by the AIM-9 in SB EC, with no lock-on warning, so it’s functioning correctly, I assume.
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