- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q. Will electric transmissions in the game be tuned? Right now they behave incorrectly in many ways, and these tanks need their correct gearboxes.
A. Yes, we plan to do this.
Q. Do you plan to add a branch for British light tanks?
A: We don’t have plans for it as a branch exactly, but we do plan to add various light vehicles, including wheeled ones.
Q. Will you add destructibility to old maps like Poland or Eastern Europe and how is the reworking progressing in this regard? After adding such a large mechanic into the game, it looks like there isn't much attention being paid to it.
A. We have no immediate plans right now, it needs to be developed further as a gameplay element.
Q. We see NERA filling in NATO tank armour. How do you plan to implement expendability for these blocks? The principle of their action is comparable to reactive armour blocks.
A. In principle any armour, even ordinary steel armour loses its durability in a certain area from a penetration or a hit, including NERA, although it isn’t comparable with the area size in which reactive armour block is hit when it activates. Possibly if we implement a filler using ceramics it will be made using the same method as reactive armour and will be fully destructible in in the area around the penetration point. Technically this could be implemented.
Q. On the StuG III and StuH 42 there are mounting points for machine guns, but they’re not used even though vehicles like these need them for defense. Can we expect them to be added?
A. From what I remember, they had a very narrow band of fire, but considering that these vehicles have no paired machine gun, yes, it is possible that we will add these items.
Q. How are things currently with the mechanics for armour-piercing bombs? In reality they could sink battleships, in the game they do low damage to destroyers.
A. Currently they have no special armour-piercing action like that of armour-piercing rockets for example, all the damage is done by the explosive material in the bomb. We plan to work on this aspect further to make it reflect reality more accurately.
Q. There are currently only 2 nations in the naval closed beta test. We have seen many vehicles from other countries. Roughly how long will we have to wait to see them in battle?
A.Not all nations currently have a range of vehicles that is sufficient for a full-fledged tech tree, although we’re working on this. We plan to add at least one other nation to the closed beta test in the summer.
Q. When will new game modes be added, are any planned at all?
A.We’d like to implement more new naval modes and we’ll most likely do that. In our view, aerial and tank battles have the most balanced and playable team modes, and as for non-team modes, we regularly hold various events.
Q. Why do some nations never fight each other in mixed tank battles? Why is the “USSR against everyone” setup disabled, although many players use USSR?
A. In mixed battles, country setups are configured with consideration for the best balance and time for assembling sessions, which means practically any combination of countries is allowed. The main combinations are the Axis against the Allies and the West against the East. As for combinations like one country against many, we try not to do those since they usually have the worst balance.
Q. With the start of the navy closed beta test, the question of expanding the vehicle set has become pressing. Can we expect more vehicles to be added soon or after the navy closed beta ends?
A. It’s a possibility, but after naval warfare becomes available to all players.
Q. You changed the research tree layout in naval warfare. The result is interesting. Can we expect something similar for aircraft and tanks in the future? I.e. a similar tree which allows players flexibility in their progress, rather than maxing out all the branches in full.
A. We don’t currently have such plans. Apart from that, there are several factors that restrict the naval tech tree that we’ve written about in a devblog entry dedicated to this subject. This has less relevancy for tanks and aircraft.
Comments (130)
When will you nerf the freaking .50 cals?
can you add desert camo for rank 5-6 german ground forces? they curently dont have none and its a bit unfair in RB and SB. I know they historically didnt fought in a modern desert war but maybe you can do something about this.
Earlier one of the developers told us the T80 model is already done. Why did the USSR tree get a 9.0 tank instead of a 9.7 MBT? Why are they release 9.7 tanks nation by nation instead of give at least one 9.7 for every nation? And why do some of the fueltanks absorbing APFSDS like HEAT? Why are the tanks still getting stopped by wooden fances and light weight part of the envirovment? Are there any plans to get a "rush" gameomde in combined arms?
Can we get an update on the progress of Italian tanks?
What about the handling (steering) of wheeled vehicles? The pumas are hard to drive in a straight line for example
wheeled vehicles even with experienced drivers are so stupid its just not right or fun.. impossible to drive in a straight line... so unrealistic! Gaijin... Sort it out for goodness sake!!
"In our view, aerial and tank battles have the most balanced and playable team modes" *clap* *clap* Gaijin clearly not listening to anything the community says. Air RB is broken, Attackers and bombers are useless, Top tier balance is non-existent! Fix your game.
For the StuG's, you could add the mantlets that had a coaxial machine gun. This was for both the box and Saukopf mantlet too. http://tank-photographs.s3-website-eu-west-1.amazonaws.com/munster-stug-III.jpg https://i.pinimg.com/564x/b3/d3/65/b3d3657504ab2c0b58c7e198fa68a315.jpg Some StuG's also used the same roof MG as the Hetzer.
"As for combinations like one country against many, we try not to do those since they usually have the worst balance." And here I am, looking at SB GF rosters. Yep, those rosters which are in its majority GER vs UK,US,RU,FR up to 7.0. Some may say its also JA and IT, yet thats quite a rare sight.
Tank RB should have enough spawn points for 2 tanks in when u enter the battle then u make aircraft "slightly" more expensive so like a heavy tank and a medium for normal BR, a up tier 2 heavy and in a down tier 2 mediums this would make games longer but it could be balanced out with 10/20%+ RP and SL gain for all tanks. this would help a lot of the bad players to get into getting good as they have better odds with living. also more kills! this would attract more attention to RB and more players
suddently everyone forgets the fact that italian air tt still lack 2 entire branch while the tank one doesnt even exist gg gaijin gg
Because they shouldn't have added Italy. They weren't exactly known for their tanks, and they need to fix whats already in game before adding another mess.
ESanders, They only added Italy because of the Italian playerbase's pressure, to be honest. They must be struggling to the extreme to make a functional ground tech tree, filled with tankettes, prototypes and foreign vehicles...
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