- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q. Will electric transmissions in the game be tuned? Right now they behave incorrectly in many ways, and these tanks need their correct gearboxes.
A. Yes, we plan to do this.
Q. Do you plan to add a branch for British light tanks?
A: We don’t have plans for it as a branch exactly, but we do plan to add various light vehicles, including wheeled ones.
Q. Will you add destructibility to old maps like Poland or Eastern Europe and how is the reworking progressing in this regard? After adding such a large mechanic into the game, it looks like there isn't much attention being paid to it.
A. We have no immediate plans right now, it needs to be developed further as a gameplay element.
Q. We see NERA filling in NATO tank armour. How do you plan to implement expendability for these blocks? The principle of their action is comparable to reactive armour blocks.
A. In principle any armour, even ordinary steel armour loses its durability in a certain area from a penetration or a hit, including NERA, although it isn’t comparable with the area size in which reactive armour block is hit when it activates. Possibly if we implement a filler using ceramics it will be made using the same method as reactive armour and will be fully destructible in in the area around the penetration point. Technically this could be implemented.
Q. On the StuG III and StuH 42 there are mounting points for machine guns, but they’re not used even though vehicles like these need them for defense. Can we expect them to be added?
A. From what I remember, they had a very narrow band of fire, but considering that these vehicles have no paired machine gun, yes, it is possible that we will add these items.
Q. How are things currently with the mechanics for armour-piercing bombs? In reality they could sink battleships, in the game they do low damage to destroyers.
A. Currently they have no special armour-piercing action like that of armour-piercing rockets for example, all the damage is done by the explosive material in the bomb. We plan to work on this aspect further to make it reflect reality more accurately.
Q. There are currently only 2 nations in the naval closed beta test. We have seen many vehicles from other countries. Roughly how long will we have to wait to see them in battle?
A.Not all nations currently have a range of vehicles that is sufficient for a full-fledged tech tree, although we’re working on this. We plan to add at least one other nation to the closed beta test in the summer.
Q. When will new game modes be added, are any planned at all?
A.We’d like to implement more new naval modes and we’ll most likely do that. In our view, aerial and tank battles have the most balanced and playable team modes, and as for non-team modes, we regularly hold various events.
Q. Why do some nations never fight each other in mixed tank battles? Why is the “USSR against everyone” setup disabled, although many players use USSR?
A. In mixed battles, country setups are configured with consideration for the best balance and time for assembling sessions, which means practically any combination of countries is allowed. The main combinations are the Axis against the Allies and the West against the East. As for combinations like one country against many, we try not to do those since they usually have the worst balance.
Q. With the start of the navy closed beta test, the question of expanding the vehicle set has become pressing. Can we expect more vehicles to be added soon or after the navy closed beta ends?
A. It’s a possibility, but after naval warfare becomes available to all players.
Q. You changed the research tree layout in naval warfare. The result is interesting. Can we expect something similar for aircraft and tanks in the future? I.e. a similar tree which allows players flexibility in their progress, rather than maxing out all the branches in full.
A. We don’t currently have such plans. Apart from that, there are several factors that restrict the naval tech tree that we’ve written about in a devblog entry dedicated to this subject. This has less relevancy for tanks and aircraft.
Comments (130)
"Tanks have the most balanced gameplay" LOL
When will you fix the Challenger mk1 armor it stop rounds that pen which is chemical 700mm but we get to see the NERA armor is 300 where is that 700mm armor gaijin pls correct the model of the Challenger mk1 pls
Meanwhile at that other company: "You’ve been asking us to inject new life into gameplay with larger teams, bigger maps, and new combat setups for a while now. We’ve been working on a mode like this for a while now, and today, we are thrilled to finally reveal it to you. It’s called Frontline" I can't stand the gameplay in that game, or the drama they routinely make with terrible decisions, but at least they can listen.
Yeah the comment on game modes (domination, battle, etc.) currently is a bit sad. I wish the game modes were geared to the battle mode you are in. SB combined battles should always be Battle. People play SB for a "simulator" experience not a fast paced arcade experience like you get with Domination. Battle would fit it much better. RB combined battles are a joke. You might as well be playing AB and the planes in RB need to be forced to take off. 30 sec revenge kills are ridiculous.
Are you going to FIX the broken OP T-64s HE shell ? , it's basically a point and click for instant kill ...
Please move the Chieftain Mk10 down to 8.7, it has no place at 9.0, you can't kill nothing with it at its current BR..
This thing has armor and fire power. Should stay at 9.0, mobility may not be great but it can still destroy tanks. Should be played with a lot of patience and wait till the enemy comes to you, its slower than other tanks so you can not rush and go to them.
Still waiting to same generation soviet tanks ... nato tanks have all nations tanks modern third generation, but soviets has T64 (second generation), watiting to versions of T72 and T80
Moving the Type 74 to 8.3 will be helpful, it doesn't have great mobility like the 9.7br tanks, doesn't have armor like the chieftains or t64s, doesn't have enough firepower. It can still destroy, but the the firepower isn't that reliable. I suggest adding the Type 74 G with the new Type 93 APFSDS shell, slightly better performance than the DM-23. It fits well for a 8.7br than the current Type 74 (mod E).
The type 74 we have its just an undefined mishmash of variants, type 74 sounds nice but good luck finding info on its armor. with only adding the E letter at the end of it, copy paste the model and type 93 will already make it possible to actually have a top tier line up that doesn't depends on the ho-ro as your best back up
Will we ever have the old respawning system back? It now leaves me with a angry feeling after a match after a camper gets u 2 times and then your out in RB and that theres a limit of respawns in ALL modes apart from AB Air and PVE , I think in RB they should a mode where if u bring lower B.R vehicles than matches highest allowed BR the costs should be lower accordingly and so extra slots have a use. It not going to be quite like endless conflict but eventually people don't have anything else
We need tu-95 plz!!!!! TU-95
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