- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
Why does the blast effect of bombs, rockets and HE shells not take into account the armor plate’s angle? The shockwave is a thick air front. Just like any other wave, it flows over streamlined objects or objects set at a high angle with a minimum of resistance. Because of this error, bombs and rockets destroy tanks through the bottom when they hit 10 metres away from them, which is completely impossible since the shockwave should simply skirt around the bottom of the tank. |
It’s quite a difficult computing challenge to fully simulate the logic of explosive force while accounting for all its characteristics, so we use a simplified calculation. In 1.71, the destructive action of rockets is now calculated using the same rules that are also relevant for bombs. It is calculated more accurately with consideration for the explosive mass and the entire mass of the warhead, so the destructive action of rockets has been significantly reduced. As for bombs, to knock a tank out with a bomb from 10 metres away requires a rather heavier bomb of 500 kg and above.
With aircraft in ground AB, right now, you get the ability to take off in an attacker in exchange for two frags. But when you press the button, you can get a dive bomber, a fighter bomber, or even a night fighter with a huge cannon instead of the attacker. Why has it been done this way? It’s preferable to get an attacker when choosing an attacker, since there are special features for fighters and bombers. If fighters and attackers with anti-tank guns do well in tank RB, it doesn’t mean that they’ll do just as well in tank AB. After destroying two enemy tanks, it’s somehow annoying to get a night fighter with a giant cannon instead of an attacker, because a night fighter’s cannon can destroy no ground vehicles. |
For a greater variety of tactics. Considering that, from patch 1.71, rockets match their real counterparts in terms of destructive force, high-calibre aircraft cannons give skilled players more opportunities because they’re more precise and have higher penetration.
Will Japan have premium tanks like the M46 Tiger – for example, the ST-A2B, ST-A3 or ST-A4? |
There is a chance that it will.
Hello! Many ground vehicles have a system installed in which gun rotation and aiming take place in 2 modes, fast and slow. This is most relevant when choosing a vertical lead at firing over long ranges. Will a function like this be implemented in the game? |
It has already been implemented. Mouse aiming in the game is much simpler than it is in real life, where it was done using the tank’s real control equipment.
Previously, with the introduction of thermodynamics for aircraft, there were similar plans for ground vehicles too. Do you still plan to introduce the ability of overheating tank engines, modelling their ‘problems’ when damaged and so on? It would be good to somehow use the existing ability of damaging a radiator in battle. Maybe you already have some details about this? |
We don’t have any details at the moment, but we haven’t discarded those plans.
Aircraft
Will the D-series Mustangs with 10 rockets have a HVAR? |
It’s possible. The documents usually show 6 hanger positions for these rockets on the earlier variants, but 10 is possible on the later versions.
Will there be Hawker Fury models with Sabre and Griffon engines? They weren’t put into series production, but they’d be perfect as premium vehicles. |
We have no plans for these aircraft, but there’s another vehicle in production that is interesting and in a similar vein.
The top Japanese bomber is currently the G8N Renzan, capable of carrying 2.4 tons of bombs. Apart from the Keiun Kai, Japan doesn’t have any rank 5 bombers, and the Keiun Kai can only carry one 800 kg bomb, which deprives them of maneuverability. So my question is: could you introduce an aircraft like the G10N1 Fugaku, a truly capable plane that can stand up for itself and compete with its foreign counterparts? |
This aircraft was never built and didn’t fly, as is the case with many Japanese prototype designs, it would be hard to model it accurately in the game. So no, we have no plans for that.
Do you plan to remove from airstrips indestructible tents and other structures, and also objects that make takeoff/landing more difficult, especially for a damaged and poorly maneuverable aircraft? |
We’re going to try expanding airstrips where possible.
Is there a chance that Bf 109 models from other countries will be introduced, for example the Spanish HA-1109 and HA-1112? Or the Czechoslovakian Bf 109 model, the Avia S-199, which was also in service with Israel? |
We don’t have any plans for these aircraft yet. They’re inferior to the original 109s in all respects and they make sense only as rare collectibles or event vehicles.
Navy
Do you have any plans for ships larger than destroyers? |
We regularly make announcements like that on the website with detailed explanations. So keep an eye on the site – I think there’s going to be more news on that subject this year.
We are always looking for your questions! Feel free to submit them in comment section, or on our Official Forum!
The War Thunder Team
Comments (152)
Great Q&A, but... つ ◕_◕ ༽つ Giff T6 lower repair cost, gaijoob pls つ ◕_◕ ༽つ
when are you guys going to fix the BR rating, the amount of SL you gain in battles. It is really annoying when I get first, carried my team, and win. I still lose quite a lot of money.
you say rockets are realistic now to real life,so why do the new russian rockets act like pre 17.1 allied rockets awhile allied rockets do no damage what so ever,4 direct hits an nothing,by the way,the russian rockets have less explosive than rp3 and only weigh a tiny bit more
Bigger carriers?
The HA-1112 is NOT inferior to the 109G and K series. Think about it, It is essentially an LF MK. 9s engine, in a light 109 airframe. It climbs at roughly 28 m/sec, and Germans really would like better climb rate.
They mentioned the almost imposible to make G10N, however what about considering the Ki-91 heavy bomber instead, even though it didnt flew, the plane itself was almost complited, it had mockups made and succesfull test results show all of its flight performance, it was able to carry a bombload of around 8000 kg for short range flights. It wouldnt rlly be a farfetched idea as already seen in game for both ground forces and aircraft, so yeh?
There is also a suggestion thread with a lot more info on it: https://forum.warthunder.com/index.php?/topic/337549-kawasaki-ki-91-%E3%82%AD-91/
Hello, So, I have a question: In Ground battles tanks can shoot trees simply with their machine guns to sometimes knock them out of the way; Would it be possible to allow Aircraft cannons and Mgs be able to do the same in RB? if that sounds impractical, could it be added to the larger caliber cannons? (like the 45mm, 37mm, 75mm, 50mm, etc.) Thanks for your time
Will we see the ability to extract a loaded shell to change it for another? In the real world, shells can be taken out if there is a misfire, and I'd asume the same can be done with unused shells. It could be done via making the change a longer reload.
i have to agree with both neca007 and dms110 the repair costs of certain vehicles(t6 vheicles like thye mbt70,kpz7-,andt 64a as well as many aircraft like the ta152c3) need to be lowered and rp gain for ground forces need to be increased
Tier 6 MBT for japan?
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