System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Answers from developers
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It's time for another part of Questions and Answers!
Aircraft
The Westland Wyvern turboprop aircraft is already in the game, and we haven’t ruled out adding other vehicles with a similar powertrain.
This is valuable information. I agree that this is an issue. It should be added to the card.
We’re working on it. Keep an eye on our news.
This isn’t going to happen in the near future. But the B-45 is an interesting aircraft, and I won’t exclude the possibility of it appearing in the game, not least because it has a defensive turret, which the B-57 lacks.
Ground Forces
Tread durability in the game is based on 1 or maximum 2 hits by shells from a tank of the same tier. Could you provide an example of tracks surviving more hits than this without consequences?
We regularly add modifications for a single tank in the same era with similar BR when there isn’t a comparable vehicle of another model in terms of battle characteristics. In this case, there is no need for another modification of the T-62, but we do have the T-55 in the pipeline, which is equipped with a stabilizer.
Yes, we plan to add anti-aircraft machine guns for these mounts, based on these same considerations.
We haven’t ruled it out. The problem with this type of armor is that it’s not entirely clear how distinct the modifiers would need to be for different countries and tanks, since this armor was used in various countries.
Other
Aircraft carrier dimensions in the game are correct for the condition depicted (year of modernization). I checked the Akagi’s dimensions, and they are correct: 250m long and 31m wide.
Photos and Screenshots▼
Victory marks are already present in the form of iron crosses, stars, etc. They are clear and versatile in terms of placement, so we have no plans to add barrel rings or “bars” to the game.
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Comments (154)
The launched ATGM rockets will ever be able to damage or destroy in midair by cannons shells or machineguns? Will we ever get deffensive equipment like smoke on tanks to counter ATGMs?
that would be epic, maybe not smoke but im all for machinegun fire and stuff able to destroy them..that would render aatgm tanks a bit on the useless side in a way
They have said before they are working on smoke launchers but the main problem is everyone using them at once so they are trying to find a way to lower the FPS drop from it.
I am all for additional European tech trees (Fra-Ity) but if while doing so why not also consider the inclusion of a commonwealth tree?... The idea has garnered alot of support and it has been suggested aplenty. If Japan GF is so M4 heavy why not allow Ram, Spink, Hudson and the gang a proper place of they're own in Wt? The players crave the Ww era... And will pay gladly for it over $50+ CAN ...Atgm's And Cold War 'measuring' IS tix aren't curbing player longevity like history can, thx o7
The British tree essentially is the commonwealth tree
BucketOfKnobs, Too stuffy and blue to fit all the commonwealth content... Japan gets own tree, was active war particapant like the americans 1942 on ... Australian, N.Z, Canadian, etc, were in the mix from the beginning albiet borrowed and modified units, rare designs and modifications make the best ensemble so Isla Britainia's can keep its own tree, Italian and French tenkettes are trivially small tech trees like Japanese GF... guess there probably is a m4 chassis base stick of budder for everything...
Will there ever be anything done to do something about people YOLO'ing in ground forces with a plane that carries rockets? It's very frustrating to be working on a great game in my TANK in a ground force match, just to be killed by an FW190 that dives and crashes on my position firing rockets. Can't there be some kind of penalty to discourage this, such as perhaps dying in a plane counting towards your death allotment?
well a timer could help or a certain distance to activate the rockets warhead.
Q : what happens if 2 shells perfectly aligned collide together during them air travel ? is this modeled in game? if not, will it ever be ?
But then what about American Aircraft Carriers?
All of them are in proper size.
Will you ever add smoke screens?
They have already said they are
i know you have said soon tm last time someone asked about ground assault arcade mode but can i ask if the patch with it being introduced is any closer or has their been a delay. i only ask because a week ago today 1.67 officially released and one of the mods said or your twitter feed said ground forces arcade assault will be released in the coming days and then a day or so after that it was said you can expect it soon tm. can you please update us on that
Will we get new and more realistic sounds, and new explosions of destroyed tanks?
Btw, has Gaijin considered moving the IS-6 and Ru 251 to battle-ratings where they are balanced, rather than being grossly over-powered and pure pay2win as they are now?
They cant put them too high or else they get put into games with top tiers and they don't want people able to buy top tier tanks right away. And they aren't really pay to win, they are good but they will still die if you are actually good at the game.
Will there be such a thing as a sound barrier in the future or increasement of the jet sounds when pass by ground troops?
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