System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
Attention! Outdated news format. Content may not display correctly.
Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Of course, kerosene is difficult to set fire to, particularly at a height, but an engine fire is still fully possible for jet aircraft. Both the engine and the fuel tanks can catch fire on jet aircraft.
The logic of bomb release in the game, when several mount points are present, works like this: first from the outer pylons, then from the central pylons. Often, it’s actually the larger-caliber bombs that are dropped first. There aren’t so many mounting options for different-caliber bombs in the game or opportunities to provide for a choice of bomb selection – so we have no plans for it in the near future.
We’re constantly working to improve the damage model both for tanks and aircraft. We may in the future make visual damage for the two fuselage structures. In the near future, to solve the problem of the central section, we’re going to somewhat improve the Damage Model for such aircraft, so that the destruction of this wing section also counts as a shootdown.
They aren’t in our near-future plans.
Yes, we periodically update and expand the options to mount weaponry on various types of aircraft. Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles. Specifically with regard to jet-powered shells. We also plan to add the Soviet 82 mm and 132 mm armor-piercing RBS-82/132 shells, which will allow the early-series ILs to take on armored vehicles.
Ground vehicles
ATGM carriers already have their own niche in battles, with their own unique gameplay. Also, at a distance of 300 meters, it’s safe to say that most of them already have limited missile control. Because of the narrow field of view of the sight, and thanks to the missile’s flight speed, correcting its flight in under 1 second is extremely difficult. This means that unless you aimed right at the enemy’s silhouette, you probably won’t have the ability to turn the missile in time at that distance. I.e. at that distance, there’s no difference in whether the missile is guided or not.
It isn’t off the table.
No, we don’t currently have such a vehicle in our plans.
Misc
The game has noises for shells that fly past – both on airplanes and in tanks.
No, we don’t plan to implement a terminal velocity of sound effect propagation. In a game in which the player constantly sees explosions and shots at a distance, for which a difference in the speed of sound effect propagation would be noticeable, this would cause a feeling of discomfort due to the difference between visual and auditory output and wouldn’t provide adequate feedback.
The War Thunder Team
Read more:
Comments (108)
Keep this up good work
Any chance of non tropical hurricane IIs and spitfire 5s, it really really bugs me.
what about implementation of shell shattering and the real usage of apc shells?
who asks these questions
Gaijin you said ''we’re working on expanding the available suspended armament for Japanese aircraft'' PLEASE don't forget to update the bombload of the G8N1, a bug report was made YEARS ago and you still didn't add the full historial payload for this plane
they're not in a hurry to fix the tail turret of G5N either, or make the P1Y1 able to divebomb.
tizianenel, Indeed there is a lot wrong, i really hope they take the time to fix all those issues for the next patch, will be real a shame if things like the p1y1 isn't able to dive after 2 major patches released ... It's time to pay attention to Japan, when it's a thing like T62 gift tank it receives missing shells in a quick patch then gets his armor modified a couple of patches later... meanwhile Japan have bugs running for months or years still waiting ...
Dev's Could you please remove respawns from Sim Battle mode please
I got one question! Do you guys plan to add French tank tree?
*maxmillian, Only kidding. I know what the French did at Dunkerque and 100 other places
"we’re working on expanding the available suspended armament for Japanese aircraft...Specifically with regard to jet-powered shells" That sounds rather interesting! I know the IJN & IJA experimented with Air-to-Air and Air-to-ground rocket projectiles, they would be a very welcome addition imo, I don't think there are any Japanese aircraft with RP capability currently in game are there?
Are there plans to give independant stats for every shell/shot in the game? Right now all ammunition of the same basic category performs identically on differing degrees of slope. However, this is historically incorrect especially for HE and HEAT/FS since these rely on a fuse setting off. It was shown in yugoslavian tests that american 90mm M431 HEAT failed to penetrate the glacis of a T-54 due to the badly shaped fuse not activating if the T-54 was angled 20° or more to the side.
Will we ever see the use of the smokegrenade-launchers on certain tanks?
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